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45 lines
1.6 KiB
C
45 lines
1.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_androidwindow_h
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#define _SDL_androidwindow_h
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#include "../../core/android/SDL_android.h"
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#include "../SDL_egl_c.h"
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extern int Android_CreateWindow(_THIS, SDL_Window * window);
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extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Android_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
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typedef struct
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{
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EGLSurface egl_surface;
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EGLContext egl_context; /* We use this to preserve the context when losing focus */
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ANativeWindow* native_window;
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} SDL_WindowData;
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#endif /* _SDL_androidwindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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