mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-03-16 15:06:22 +01:00
73 lines
2.5 KiB
Objective-C
73 lines
2.5 KiB
Objective-C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#import <UIKit/UIKit.h>
|
|
#import <OpenGLES/EAGL.h>
|
|
#import <OpenGLES/ES1/gl.h>
|
|
#import <OpenGLES/ES1/glext.h>
|
|
#import "SDL_uikitview.h"
|
|
/*
|
|
This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
|
|
The view content is basically an EAGL surface you render your OpenGL scene into.
|
|
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
|
|
*/
|
|
@interface SDL_uikitopenglview : SDL_uikitview
|
|
|
|
- (id)initWithFrame:(CGRect)frame
|
|
scale:(CGFloat)scale
|
|
retainBacking:(BOOL)retained
|
|
rBits:(int)rBits
|
|
gBits:(int)gBits
|
|
bBits:(int)bBits
|
|
aBits:(int)aBits
|
|
depthBits:(int)depthBits
|
|
stencilBits:(int)stencilBits
|
|
sRGB:(BOOL)sRGB
|
|
majorVersion:(int)majorVersion
|
|
shareGroup:(EAGLSharegroup*)shareGroup;
|
|
|
|
@property (nonatomic, strong, readonly) EAGLContext *context;
|
|
|
|
/* The width and height of the drawable in pixels (as opposed to points.) */
|
|
@property (nonatomic, readonly) int backingWidth;
|
|
@property (nonatomic, readonly) int backingHeight;
|
|
|
|
@property (nonatomic, readonly) GLuint drawableRenderbuffer;
|
|
@property (nonatomic, readonly) GLuint drawableFramebuffer;
|
|
|
|
- (void)swapBuffers;
|
|
- (void)setCurrentContext;
|
|
|
|
- (void)updateFrame;
|
|
|
|
- (void)setAnimationCallback:(int)interval
|
|
callback:(void (*)(void*))callback
|
|
callbackParam:(void*)callbackParam;
|
|
|
|
- (void)startAnimation;
|
|
- (void)stopAnimation;
|
|
|
|
- (void)doLoop:(CADisplayLink*)sender;
|
|
|
|
@end
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|