sdl2_frt/docs
David Ludwig 78f3a80cf2 WinRT: made note that VSync is always enabled on WinPhone, due to OS
Windows Phone does not appear to allow VSync to be turned off.  Doing so appears
to either result in content not getting drawn (when the D3D debug runtime is
turned off), or forcing VSync back on and logging an error (when the D3D debug
runtime is turned on).

VSync had been getting turned on anyways, this change just notes such:
- via the WinRT README
- by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an
  SDL_Renderer on Windows Phone
2015-02-08 15:44:15 -05:00
..
doxyfile Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-android.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-cmake.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-directfb.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-dynapi.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-emscripten.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-gesture.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-hg.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-ios.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-linux.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-macosx.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-nacl.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-pandora.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-platforms.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-porting.md Updated a README. 2015-01-26 22:02:53 +01:00
README-psp.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-raspberrypi.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-touch.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-wince.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-windows.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
README-winrt.md WinRT: made note that VSync is always enabled on WinPhone, due to OS 2015-02-08 15:44:15 -05:00
README.md Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00

Simple DirectMedia Layer

                              (SDL)

                            Version 2.0

http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list

If you want to report bugs or contribute patches, please submit them to bugzilla

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org