mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
3cbc83ef11
Only Cocoa implemented right now.
94 lines
2.7 KiB
C
94 lines
2.7 KiB
C
#include <stdio.h>
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#include "SDL.h"
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/* !!! FIXME: rewrite this to be wired in to test framework. */
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int main(int argc, char **argv)
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{
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int done = 0;
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SDL_Window *window;
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SDL_Renderer *renderer;
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const SDL_Rect drag_areas[] = {
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{ 20, 20, 100, 100 },
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{ 200, 70, 100, 100 },
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{ 400, 90, 100, 100 }
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};
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const SDL_Rect *areas = drag_areas;
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int numareas = SDL_arraysize(drag_areas);
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/* !!! FIXME: check for errors. */
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_BORDERLESS);
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (SDL_SetWindowDragAreas(window, areas, numareas) == -1) {
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fprintf(stderr, "Setting drag areas failed!\n");
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SDL_Quit();
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return 1;
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}
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while (!done)
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderFillRects(renderer, areas, SDL_arraysize(drag_areas));
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SDL_RenderPresent(renderer);
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SDL_Event e;
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int nothing_to_do = 1;
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while (SDL_PollEvent(&e)) {
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nothing_to_do = 0;
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switch (e.type)
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{
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case SDL_MOUSEBUTTONDOWN:
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printf("button down!\n");
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break;
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case SDL_MOUSEBUTTONUP:
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printf("button up!\n");
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break;
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case SDL_WINDOWEVENT:
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if (e.window.event == SDL_WINDOWEVENT_MOVED) {
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printf("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
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}
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break;
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case SDL_KEYDOWN:
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if (e.key.keysym.sym == SDLK_ESCAPE) {
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done = 1;
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} else if (e.key.keysym.sym == SDLK_x) {
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if (!areas) {
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areas = drag_areas;
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numareas = SDL_arraysize(drag_areas);
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} else {
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areas = NULL;
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numareas = 0;
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}
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if (SDL_SetWindowDragAreas(window, areas, numareas) == -1) {
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fprintf(stderr, "Setting drag areas failed!\n");
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SDL_Quit();
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return 1;
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}
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}
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break;
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case SDL_QUIT:
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done = 1;
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break;
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}
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}
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if (nothing_to_do) {
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SDL_Delay(50);
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}
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}
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SDL_Quit();
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return 0;
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}
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