mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
673 lines
21 KiB
C
673 lines
21 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "../SDL_internal.h"
|
|
|
|
/* General gesture handling code for SDL */
|
|
|
|
#include "SDL_events.h"
|
|
#include "SDL_endian.h"
|
|
#include "SDL_events_c.h"
|
|
#include "SDL_gesture_c.h"
|
|
|
|
/*
|
|
#include <stdio.h>
|
|
*/
|
|
|
|
/* TODO: Replace with malloc */
|
|
|
|
#define MAXPATHSIZE 1024
|
|
|
|
#define DOLLARNPOINTS 64
|
|
#define DOLLARSIZE 256
|
|
|
|
#define ENABLE_DOLLAR
|
|
|
|
#define PHI 0.618033989
|
|
|
|
typedef struct {
|
|
float x,y;
|
|
} SDL_FloatPoint;
|
|
|
|
typedef struct {
|
|
float length;
|
|
|
|
int numPoints;
|
|
SDL_FloatPoint p[MAXPATHSIZE];
|
|
} SDL_DollarPath;
|
|
|
|
typedef struct {
|
|
SDL_FloatPoint path[DOLLARNPOINTS];
|
|
unsigned long hash;
|
|
} SDL_DollarTemplate;
|
|
|
|
typedef struct {
|
|
SDL_TouchID id;
|
|
SDL_FloatPoint centroid;
|
|
SDL_DollarPath dollarPath;
|
|
Uint16 numDownFingers;
|
|
|
|
int numDollarTemplates;
|
|
SDL_DollarTemplate *dollarTemplate;
|
|
|
|
SDL_bool recording;
|
|
} SDL_GestureTouch;
|
|
|
|
static SDL_GestureTouch *SDL_gestureTouch;
|
|
static int SDL_numGestureTouches = 0;
|
|
static SDL_bool recordAll;
|
|
|
|
#if 0
|
|
static void PrintPath(SDL_FloatPoint *path)
|
|
{
|
|
int i;
|
|
printf("Path:");
|
|
for (i=0; i<DOLLARNPOINTS; i++) {
|
|
printf(" (%f,%f)",path[i].x,path[i].y);
|
|
}
|
|
printf("\n");
|
|
}
|
|
#endif
|
|
|
|
int SDL_RecordGesture(SDL_TouchID touchId)
|
|
{
|
|
int i;
|
|
if (touchId < 0) recordAll = SDL_TRUE;
|
|
for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
|
|
SDL_gestureTouch[i].recording = SDL_TRUE;
|
|
if (touchId >= 0)
|
|
return 1;
|
|
}
|
|
}
|
|
return (touchId < 0);
|
|
}
|
|
|
|
static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
|
|
{
|
|
unsigned long hash = 5381;
|
|
int i;
|
|
for (i = 0; i < DOLLARNPOINTS; i++) {
|
|
hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
|
|
hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
|
|
}
|
|
return hash;
|
|
}
|
|
|
|
|
|
static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops *dst)
|
|
{
|
|
if (dst == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
/* No Longer storing the Hash, rehash on load */
|
|
/* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */
|
|
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
if (SDL_RWwrite(dst, templ->path,
|
|
sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
|
|
return 0;
|
|
}
|
|
#else
|
|
{
|
|
SDL_DollarTemplate copy = *templ;
|
|
SDL_FloatPoint *p = copy.path;
|
|
int i;
|
|
for (i = 0; i < DOLLARNPOINTS; i++, p++) {
|
|
p->x = SDL_SwapFloatLE(p->x);
|
|
p->y = SDL_SwapFloatLE(p->y);
|
|
}
|
|
|
|
if (SDL_RWwrite(dst, copy.path,
|
|
sizeof(copy.path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
|
|
return 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
|
|
{
|
|
int i,j,rtrn = 0;
|
|
for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
|
|
for (j = 0; j < touch->numDollarTemplates; j++) {
|
|
rtrn += SaveTemplate(&touch->dollarTemplate[j], dst);
|
|
}
|
|
}
|
|
return rtrn;
|
|
}
|
|
|
|
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
|
|
{
|
|
int i,j;
|
|
for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
SDL_GestureTouch* touch = &SDL_gestureTouch[i];
|
|
for (j = 0; j < touch->numDollarTemplates; j++) {
|
|
if (touch->dollarTemplate[j].hash == gestureId) {
|
|
return SaveTemplate(&touch->dollarTemplate[j], dst);
|
|
}
|
|
}
|
|
}
|
|
return SDL_SetError("Unknown gestureId");
|
|
}
|
|
|
|
/* path is an already sampled set of points
|
|
Returns the index of the gesture on success, or -1 */
|
|
static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
|
|
{
|
|
SDL_DollarTemplate* dollarTemplate;
|
|
SDL_DollarTemplate *templ;
|
|
int index;
|
|
|
|
index = inTouch->numDollarTemplates;
|
|
dollarTemplate =
|
|
(SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
|
|
(index + 1) *
|
|
sizeof(SDL_DollarTemplate));
|
|
if (!dollarTemplate) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
inTouch->dollarTemplate = dollarTemplate;
|
|
|
|
templ = &inTouch->dollarTemplate[index];
|
|
SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint));
|
|
templ->hash = SDL_HashDollar(templ->path);
|
|
inTouch->numDollarTemplates++;
|
|
|
|
return index;
|
|
}
|
|
|
|
static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
|
|
{
|
|
int index = -1;
|
|
int i = 0;
|
|
if (inTouch == NULL) {
|
|
if (SDL_numGestureTouches == 0) return SDL_SetError("no gesture touch devices registered");
|
|
for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
inTouch = &SDL_gestureTouch[i];
|
|
index = SDL_AddDollarGesture_one(inTouch, path);
|
|
if (index < 0)
|
|
return -1;
|
|
}
|
|
/* Use the index of the last one added. */
|
|
return index;
|
|
}
|
|
return SDL_AddDollarGesture_one(inTouch, path);
|
|
}
|
|
|
|
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
|
|
{
|
|
int i,loaded = 0;
|
|
SDL_GestureTouch *touch = NULL;
|
|
if (src == NULL) return 0;
|
|
if (touchId >= 0) {
|
|
for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
if (SDL_gestureTouch[i].id == touchId) {
|
|
touch = &SDL_gestureTouch[i];
|
|
}
|
|
}
|
|
if (touch == NULL) {
|
|
return SDL_SetError("given touch id not found");
|
|
}
|
|
}
|
|
|
|
while (1) {
|
|
SDL_DollarTemplate templ;
|
|
|
|
if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) {
|
|
if (loaded == 0) {
|
|
return SDL_SetError("could not read any dollar gesture from rwops");
|
|
}
|
|
break;
|
|
}
|
|
|
|
#if SDL_BYTEORDER != SDL_LIL_ENDIAN
|
|
for (i = 0; i < DOLLARNPOINTS; i++) {
|
|
SDL_FloatPoint *p = &templ.path[i];
|
|
p->x = SDL_SwapFloatLE(p->x);
|
|
p->y = SDL_SwapFloatLE(p->y);
|
|
}
|
|
#endif
|
|
|
|
if (touchId >= 0) {
|
|
/* printf("Adding loaded gesture to 1 touch\n"); */
|
|
if (SDL_AddDollarGesture(touch, templ.path) >= 0)
|
|
loaded++;
|
|
}
|
|
else {
|
|
/* printf("Adding to: %i touches\n",SDL_numGestureTouches); */
|
|
for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
touch = &SDL_gestureTouch[i];
|
|
/* printf("Adding loaded gesture to + touches\n"); */
|
|
/* TODO: What if this fails? */
|
|
SDL_AddDollarGesture(touch,templ.path);
|
|
}
|
|
loaded++;
|
|
}
|
|
}
|
|
|
|
return loaded;
|
|
}
|
|
|
|
|
|
static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
|
|
{
|
|
/* SDL_FloatPoint p[DOLLARNPOINTS]; */
|
|
float dist = 0;
|
|
SDL_FloatPoint p;
|
|
int i;
|
|
for (i = 0; i < DOLLARNPOINTS; i++) {
|
|
p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
|
|
p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
|
|
dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
|
|
(p.y-templ[i].y)*(p.y-templ[i].y)));
|
|
}
|
|
return dist/DOLLARNPOINTS;
|
|
|
|
}
|
|
|
|
static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
|
|
{
|
|
/*------------BEGIN DOLLAR BLACKBOX------------------
|
|
-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
|
|
-"http://depts.washington.edu/aimgroup/proj/dollar/"
|
|
*/
|
|
double ta = -M_PI/4;
|
|
double tb = M_PI/4;
|
|
double dt = M_PI/90;
|
|
float x1 = (float)(PHI*ta + (1-PHI)*tb);
|
|
float f1 = dollarDifference(points,templ,x1);
|
|
float x2 = (float)((1-PHI)*ta + PHI*tb);
|
|
float f2 = dollarDifference(points,templ,x2);
|
|
while (SDL_fabs(ta-tb) > dt) {
|
|
if (f1 < f2) {
|
|
tb = x2;
|
|
x2 = x1;
|
|
f2 = f1;
|
|
x1 = (float)(PHI*ta + (1-PHI)*tb);
|
|
f1 = dollarDifference(points,templ,x1);
|
|
}
|
|
else {
|
|
ta = x1;
|
|
x1 = x2;
|
|
f1 = f2;
|
|
x2 = (float)((1-PHI)*ta + PHI*tb);
|
|
f2 = dollarDifference(points,templ,x2);
|
|
}
|
|
}
|
|
/*
|
|
if (f1 <= f2)
|
|
printf("Min angle (x1): %f\n",x1);
|
|
else if (f1 > f2)
|
|
printf("Min angle (x2): %f\n",x2);
|
|
*/
|
|
return SDL_min(f1,f2);
|
|
}
|
|
|
|
/* DollarPath contains raw points, plus (possibly) the calculated length */
|
|
static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
|
|
{
|
|
int i;
|
|
float interval;
|
|
float dist;
|
|
int numPoints = 0;
|
|
SDL_FloatPoint centroid;
|
|
float xmin,xmax,ymin,ymax;
|
|
float ang;
|
|
float w,h;
|
|
float length = path->length;
|
|
|
|
/* Calculate length if it hasn't already been done */
|
|
if (length <= 0) {
|
|
for (i=1;i < path->numPoints; i++) {
|
|
float dx = path->p[i ].x - path->p[i-1].x;
|
|
float dy = path->p[i ].y - path->p[i-1].y;
|
|
length += (float)(SDL_sqrt(dx*dx+dy*dy));
|
|
}
|
|
}
|
|
|
|
/* Resample */
|
|
interval = length/(DOLLARNPOINTS - 1);
|
|
dist = interval;
|
|
|
|
centroid.x = 0;centroid.y = 0;
|
|
|
|
/* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
|
|
for (i = 1; i < path->numPoints; i++) {
|
|
float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
|
|
(path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
|
|
/* printf("d = %f dist = %f/%f\n",d,dist,interval); */
|
|
while (dist + d > interval) {
|
|
points[numPoints].x = path->p[i-1].x +
|
|
((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
|
|
points[numPoints].y = path->p[i-1].y +
|
|
((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
|
|
centroid.x += points[numPoints].x;
|
|
centroid.y += points[numPoints].y;
|
|
numPoints++;
|
|
|
|
dist -= interval;
|
|
}
|
|
dist += d;
|
|
}
|
|
if (numPoints < DOLLARNPOINTS-1) {
|
|
SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
|
|
return 0;
|
|
}
|
|
/* copy the last point */
|
|
points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
|
|
numPoints = DOLLARNPOINTS;
|
|
|
|
centroid.x /= numPoints;
|
|
centroid.y /= numPoints;
|
|
|
|
/* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
|
|
/* Rotate Points so point 0 is left of centroid and solve for the bounding box */
|
|
xmin = centroid.x;
|
|
xmax = centroid.x;
|
|
ymin = centroid.y;
|
|
ymax = centroid.y;
|
|
|
|
ang = (float)(SDL_atan2(centroid.y - points[0].y,
|
|
centroid.x - points[0].x));
|
|
|
|
for (i = 0; i<numPoints; i++) {
|
|
float px = points[i].x;
|
|
float py = points[i].y;
|
|
points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
|
|
(py - centroid.y)*SDL_sin(ang) + centroid.x);
|
|
points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
|
|
(py - centroid.y)*SDL_cos(ang) + centroid.y);
|
|
|
|
|
|
if (points[i].x < xmin) xmin = points[i].x;
|
|
if (points[i].x > xmax) xmax = points[i].x;
|
|
if (points[i].y < ymin) ymin = points[i].y;
|
|
if (points[i].y > ymax) ymax = points[i].y;
|
|
}
|
|
|
|
/* Scale points to DOLLARSIZE, and translate to the origin */
|
|
w = xmax-xmin;
|
|
h = ymax-ymin;
|
|
|
|
for (i=0; i<numPoints; i++) {
|
|
points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
|
|
points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
|
|
}
|
|
return numPoints;
|
|
}
|
|
|
|
static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch)
|
|
{
|
|
SDL_FloatPoint points[DOLLARNPOINTS];
|
|
int i;
|
|
float bestDiff = 10000;
|
|
|
|
SDL_memset(points, 0, sizeof(points));
|
|
|
|
dollarNormalize(path,points);
|
|
|
|
/* PrintPath(points); */
|
|
*bestTempl = -1;
|
|
for (i = 0; i < touch->numDollarTemplates; i++) {
|
|
float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
|
|
if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
|
|
}
|
|
return bestDiff;
|
|
}
|
|
|
|
int SDL_GestureAddTouch(SDL_TouchID touchId)
|
|
{
|
|
SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
|
|
(SDL_numGestureTouches + 1) *
|
|
sizeof(SDL_GestureTouch));
|
|
|
|
if (!gestureTouch) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
SDL_gestureTouch = gestureTouch;
|
|
|
|
SDL_zero(SDL_gestureTouch[SDL_numGestureTouches]);
|
|
SDL_gestureTouch[SDL_numGestureTouches].id = touchId;
|
|
SDL_numGestureTouches++;
|
|
return 0;
|
|
}
|
|
|
|
static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
|
|
{
|
|
int i;
|
|
for (i = 0; i < SDL_numGestureTouches; i++) {
|
|
/* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
|
|
if (SDL_gestureTouch[i].id == id)
|
|
return &SDL_gestureTouch[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist)
|
|
{
|
|
SDL_Event event;
|
|
event.mgesture.type = SDL_MULTIGESTURE;
|
|
event.mgesture.touchId = touch->id;
|
|
event.mgesture.x = touch->centroid.x;
|
|
event.mgesture.y = touch->centroid.y;
|
|
event.mgesture.dTheta = dTheta;
|
|
event.mgesture.dDist = dDist;
|
|
event.mgesture.numFingers = touch->numDownFingers;
|
|
return SDL_PushEvent(&event) > 0;
|
|
}
|
|
|
|
static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
|
|
SDL_GestureID gestureId,float error)
|
|
{
|
|
SDL_Event event;
|
|
event.dgesture.type = SDL_DOLLARGESTURE;
|
|
event.dgesture.touchId = touch->id;
|
|
event.dgesture.x = touch->centroid.x;
|
|
event.dgesture.y = touch->centroid.y;
|
|
event.dgesture.gestureId = gestureId;
|
|
event.dgesture.error = error;
|
|
/* A finger came up to trigger this event. */
|
|
event.dgesture.numFingers = touch->numDownFingers + 1;
|
|
return SDL_PushEvent(&event) > 0;
|
|
}
|
|
|
|
|
|
static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
|
|
{
|
|
SDL_Event event;
|
|
event.dgesture.type = SDL_DOLLARRECORD;
|
|
event.dgesture.touchId = touch->id;
|
|
event.dgesture.gestureId = gestureId;
|
|
return SDL_PushEvent(&event) > 0;
|
|
}
|
|
|
|
|
|
void SDL_GestureProcessEvent(SDL_Event* event)
|
|
{
|
|
float x,y;
|
|
int index;
|
|
int i;
|
|
float pathDx, pathDy;
|
|
SDL_FloatPoint lastP;
|
|
SDL_FloatPoint lastCentroid;
|
|
float lDist;
|
|
float Dist;
|
|
float dtheta;
|
|
float dDist;
|
|
|
|
if (event->type == SDL_FINGERMOTION ||
|
|
event->type == SDL_FINGERDOWN ||
|
|
event->type == SDL_FINGERUP) {
|
|
SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
|
|
|
|
/* Shouldn't be possible */
|
|
if (inTouch == NULL) return;
|
|
|
|
x = event->tfinger.x;
|
|
y = event->tfinger.y;
|
|
|
|
/* Finger Up */
|
|
if (event->type == SDL_FINGERUP) {
|
|
SDL_FloatPoint path[DOLLARNPOINTS];
|
|
|
|
inTouch->numDownFingers--;
|
|
|
|
#ifdef ENABLE_DOLLAR
|
|
if (inTouch->recording) {
|
|
inTouch->recording = SDL_FALSE;
|
|
dollarNormalize(&inTouch->dollarPath,path);
|
|
/* PrintPath(path); */
|
|
if (recordAll) {
|
|
index = SDL_AddDollarGesture(NULL,path);
|
|
for (i = 0; i < SDL_numGestureTouches; i++)
|
|
SDL_gestureTouch[i].recording = SDL_FALSE;
|
|
}
|
|
else {
|
|
index = SDL_AddDollarGesture(inTouch,path);
|
|
}
|
|
|
|
if (index >= 0) {
|
|
SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
|
|
}
|
|
else {
|
|
SDL_SendDollarRecord(inTouch,-1);
|
|
}
|
|
}
|
|
else {
|
|
int bestTempl;
|
|
float error;
|
|
error = dollarRecognize(&inTouch->dollarPath,
|
|
&bestTempl,inTouch);
|
|
if (bestTempl >= 0){
|
|
/* Send Event */
|
|
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
|
|
SDL_SendGestureDollar(inTouch,gestureId,error);
|
|
/* printf ("%s\n",);("Dollar error: %f\n",error); */
|
|
}
|
|
}
|
|
#endif
|
|
/* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
|
|
if (inTouch->numDownFingers > 0) {
|
|
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
|
|
x)/inTouch->numDownFingers;
|
|
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
|
|
y)/inTouch->numDownFingers;
|
|
}
|
|
}
|
|
else if (event->type == SDL_FINGERMOTION) {
|
|
float dx = event->tfinger.dx;
|
|
float dy = event->tfinger.dy;
|
|
#ifdef ENABLE_DOLLAR
|
|
SDL_DollarPath* path = &inTouch->dollarPath;
|
|
if (path->numPoints < MAXPATHSIZE) {
|
|
path->p[path->numPoints].x = inTouch->centroid.x;
|
|
path->p[path->numPoints].y = inTouch->centroid.y;
|
|
pathDx =
|
|
(path->p[path->numPoints].x-path->p[path->numPoints-1].x);
|
|
pathDy =
|
|
(path->p[path->numPoints].y-path->p[path->numPoints-1].y);
|
|
path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
|
|
path->numPoints++;
|
|
}
|
|
#endif
|
|
lastP.x = x - dx;
|
|
lastP.y = y - dy;
|
|
lastCentroid = inTouch->centroid;
|
|
|
|
inTouch->centroid.x += dx/inTouch->numDownFingers;
|
|
inTouch->centroid.y += dy/inTouch->numDownFingers;
|
|
/* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
|
|
if (inTouch->numDownFingers > 1) {
|
|
SDL_FloatPoint lv; /* Vector from centroid to last x,y position */
|
|
SDL_FloatPoint v; /* Vector from centroid to current x,y position */
|
|
/* lv = inTouch->gestureLast[j].cv; */
|
|
lv.x = lastP.x - lastCentroid.x;
|
|
lv.y = lastP.y - lastCentroid.y;
|
|
lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
|
|
/* printf("lDist = %f\n",lDist); */
|
|
v.x = x - inTouch->centroid.x;
|
|
v.y = y - inTouch->centroid.y;
|
|
/* inTouch->gestureLast[j].cv = v; */
|
|
Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
|
|
/* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
|
|
|
|
/* Normalize Vectors to simplify angle calculation */
|
|
lv.x/=lDist;
|
|
lv.y/=lDist;
|
|
v.x/=Dist;
|
|
v.y/=Dist;
|
|
dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
|
|
|
|
dDist = (Dist - lDist);
|
|
if (lDist == 0) {dDist = 0;dtheta = 0;} /* To avoid impossible values */
|
|
|
|
/* inTouch->gestureLast[j].dDist = dDist;
|
|
inTouch->gestureLast[j].dtheta = dtheta;
|
|
|
|
printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
|
|
gdtheta = gdtheta*.9 + dtheta*.1;
|
|
gdDist = gdDist*.9 + dDist*.1
|
|
knob.r += dDist/numDownFingers;
|
|
knob.ang += dtheta;
|
|
printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
|
|
printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
|
|
SDL_SendGestureMulti(inTouch,dtheta,dDist);
|
|
}
|
|
else {
|
|
/* inTouch->gestureLast[j].dDist = 0;
|
|
inTouch->gestureLast[j].dtheta = 0;
|
|
inTouch->gestureLast[j].cv.x = 0;
|
|
inTouch->gestureLast[j].cv.y = 0; */
|
|
}
|
|
/* inTouch->gestureLast[j].f.p.x = x;
|
|
inTouch->gestureLast[j].f.p.y = y;
|
|
break;
|
|
pressure? */
|
|
}
|
|
else if (event->type == SDL_FINGERDOWN) {
|
|
|
|
inTouch->numDownFingers++;
|
|
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
|
|
x)/inTouch->numDownFingers;
|
|
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
|
|
y)/inTouch->numDownFingers;
|
|
/* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
|
|
inTouch->centroid.x,inTouch->centroid.y); */
|
|
|
|
#ifdef ENABLE_DOLLAR
|
|
inTouch->dollarPath.length = 0;
|
|
inTouch->dollarPath.p[0].x = x;
|
|
inTouch->dollarPath.p[0].y = y;
|
|
inTouch->dollarPath.numPoints = 1;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|