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https://github.com/Relintai/sdl2_frt.git
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54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_events.c */
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#include "SDL_events.h"
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#include "SDL_thread.h"
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#include "SDL_clipboardevents_c.h"
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#include "SDL_dropevents_c.h"
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#include "SDL_gesture_c.h"
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#include "SDL_keyboard_c.h"
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#include "SDL_mouse_c.h"
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#include "SDL_touch_c.h"
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#include "SDL_windowevents_c.h"
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/* Start and stop the event processing loop */
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extern int SDL_StartEventLoop(void);
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extern void SDL_StopEventLoop(void);
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extern void SDL_QuitInterrupt(void);
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extern int SDL_SendAppEvent(SDL_EventType eventType);
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extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message);
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extern int SDL_SendKeymapChangedEvent(void);
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extern int SDL_QuitInit(void);
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extern int SDL_SendQuit(void);
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extern void SDL_QuitQuit(void);
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extern void SDL_SendPendingQuit(void);
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/* The event filter function */
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extern SDL_EventFilter SDL_EventOK;
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extern void *SDL_EventOKParam;
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/* vi: set ts=4 sw=4 expandtab: */
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