sdl2_frt/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj
2014-11-22 22:20:40 +01:00

160 lines
7.7 KiB
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E544B08A-C532-884E-A0BE-0F6F7F700067}</ProjectGuid>
<RootNamespace>SDL2test</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Win32\Debug\</OutDir>
<IntDir>obj\Debug\</IntDir>
<TargetName>SDL2test</TargetName>
<TargetExt>.lib</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Win32\Release\</OutDir>
<IntDir>obj\Release\</IntDir>
<TargetName>SDL2test</TargetName>
<TargetExt>.lib</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader></PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<ExceptionHandling>false</ExceptionHandling>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<ProgramDataBaseFileName>$(OutDir)SDL2test.pdb</ProgramDataBaseFileName>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)SDL2test.lib</OutputFile>
</Lib>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader></PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<ExceptionHandling>false</ExceptionHandling>
<DebugInformationFormat></DebugInformationFormat>
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..;..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)SDL2test.lib</OutputFile>
</Lib>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\src\test\SDL_test_assert.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_common.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_compare.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_crc32.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_font.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_fuzzer.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_harness.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlit.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageBlitBlend.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_imageFace.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitives.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_imagePrimitivesBlend.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_log.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_md5.c">
</ClCompile>
<ClCompile Include="..\..\..\..\src\test\SDL_test_random.c">
</ClCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SDL2main\SDL2main.vcxproj">
<Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
</ProjectReference>
<ProjectReference Include="..\SDL2\SDL2.vcxproj">
<Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>