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"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates |
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direct3d | ||
direct3d11 | ||
opengl | ||
opengles | ||
opengles2 | ||
psp | ||
software | ||
mmx.h | ||
SDL_d3dmath.c | ||
SDL_d3dmath.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_mmx.c | ||
SDL_yuv_sw_c.h | ||
SDL_yuv_sw.c |