sdl2_frt/src/joystick/hidapi
2020-03-12 19:47:30 -07:00
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steam Added missing file from previous commit 2020-01-29 20:09:59 -08:00
SDL_hidapi_gamecube.c Read the buttons on Nintendo Switch and GameCube controllers as they are labeled, and swap them if the applications wants positional button data instead. 2020-03-10 17:35:14 -07:00
SDL_hidapi_ps4.c Added support for indicating player index on DS4 controllers 2020-03-07 13:17:28 -08:00
SDL_hidapi_rumble.c Fixed crash when a controller is disconnected while rumble is pending 2020-03-04 14:59:44 -08:00
SDL_hidapi_rumble.h Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 2020-02-07 11:02:34 -08:00
SDL_hidapi_steam.c Use SDL math functions in Steam Controller support 2020-03-02 09:35:09 -08:00
SDL_hidapi_switch.c Read the buttons on Nintendo Switch and GameCube controllers as they are labeled, and swap them if the applications wants positional button data instead. 2020-03-10 17:35:14 -07:00
SDL_hidapi_xbox360.c This controller firmware is supported on Windows, and is covered by the Bluetooth check on Mac OSX 2020-03-02 10:57:57 -08:00
SDL_hidapi_xbox360w.c Fixed support for third party Xbox 360 wireless controller dongle 2020-02-19 08:26:00 -08:00
SDL_hidapi_xboxone.c Removed Xbox HIDAPI debug code 2020-03-10 18:34:33 -07:00
SDL_hidapijoystick_c.h Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers 2020-02-04 15:26:56 -08:00
SDL_hidapijoystick.c Unified code to standardize joystick names 2020-03-12 19:47:30 -07:00