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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
39 lines
1.3 KiB
Plaintext
Executable File
39 lines
1.3 KiB
Plaintext
Executable File
MinGW requires both the MinGW system and MSYS.
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There is a script for generating a series of GNU makefiles targeted
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at MinGW on Windows. These makefiles will build the SDL library and
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test executables with static links to libgcc and the same features
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as the Visual Studio builds. That is, they have full OpenGL support
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and they have no dependency on MinGW.
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After generating the scripts, simply navigate to the directory in
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a MSYS terminal and execute:
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make
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If you wish to clean the directory, you can use either the clean
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batch file, or call:
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make clean
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The former will remove the actual makefiles and the latter will
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perform a typical clean operation. You can target specific
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build configurations as such:
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make config=debug
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Verbosity is initially set to off. All verbosity controls is
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whether the resulting gcc and ar commands are printed to the
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console. You can enable verbose output by setting verbose to any
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value:
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make verbose=1
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There is currently no install target, but that is intended
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eventually.
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Ben:
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There is no DirectX support currently, but you can use the
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command option '--directx' when generating the makefiles to
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explicitly force the DirectX dependency on. This may have
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undefined behavior, so use it cautiously. |