sdl2_frt/premake/projects/testgl2.lua
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00

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Lua
Executable File

-- Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
testgl2.lua
This file defines the testgl2 test project. It depends on the SDL2main,
SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. This project
has a dependency on OpenGL and will specially supply a preprocessor definition
for indicating OpenGL support.
]]
SDL_project "testgl2"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" }
SDL_defines { "HAVE_OPENGL" }
SDL_dependency "OpenGL"
-- opengl is platform independent
SDL_depfunc "OpenGL"
SDL_files { "/testgl2.*" }