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https://github.com/Relintai/sdl2_frt.git
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e977225937
Mark Callow README-android says to copy or link the SDL source tree to the jni folder in your Android project. It is not desirable to have to compile SDL with every application; furthermore the Android NDK has support for prebuilt libraries. Attached is script (to be put in build-scripts) that builds the Android version of the libraries. The script builds both the existing SDL2 module and a new SDL2_main module. This is a static library containing the code from src/main/android/SDL_android_main.c. Also attached is a patch for Android.mk adding this module. Note that when building an application's native .so using this prebuilt libSDL2main, you must use a link option, such as --whole-archive, that forces inclusion of the code in the .so because the functions in SDL_android_main are called only from Java.
90 lines
2.5 KiB
Makefile
Executable File
90 lines
2.5 KiB
Makefile
Executable File
LOCAL_PATH := $(call my-dir)
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###########################
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#
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# SDL shared library
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#
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###########################
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include $(CLEAR_VARS)
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LOCAL_MODULE := SDL2
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
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LOCAL_SRC_FILES := \
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$(subst $(LOCAL_PATH)/,, \
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$(wildcard $(LOCAL_PATH)/src/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
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$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
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$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
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$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
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$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
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$(wildcard $(LOCAL_PATH)/src/events/*.c) \
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$(wildcard $(LOCAL_PATH)/src/file/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
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$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
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$(wildcard $(LOCAL_PATH)/src/power/*.c) \
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$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/render/*.c) \
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$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
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$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
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$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
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$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
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$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
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$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
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$(wildcard $(LOCAL_PATH)/src/video/*.c) \
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$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/test/*.c))
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
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LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
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include $(BUILD_SHARED_LIBRARY)
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###########################
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#
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# SDL static library
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#
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###########################
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LOCAL_MODULE := SDL2_static
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LOCAL_MODULE_FILENAME := libSDL2
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LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
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LOCAL_LDLIBS :=
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LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
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include $(BUILD_STATIC_LIBRARY)
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###########################
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#
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# SDL main static library
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#
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###########################
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include $(CLEAR_VARS)
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_MODULE := SDL2_main
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LOCAL_MODULE_FILENAME := libSDL2main
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LOCAL_SRC_FILES := $(LOCAL_PATH)/src/main/android/SDL_android_main.c
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include $(BUILD_STATIC_LIBRARY)
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