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The two are only ever called together, and combining them makes it possible to eliminate redundant symbol loading and redundant attempts to connect to a display server. |
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SDL_nullevents_c.h | ||
SDL_nullevents.c | ||
SDL_nullframebuffer_c.h | ||
SDL_nullframebuffer.c | ||
SDL_nullvideo.c | ||
SDL_nullvideo.h |