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58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef __SDL_QSA_AUDIO_H__
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#define __SDL_QSA_AUDIO_H__
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#include <sys/asoundlib.h>
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice* this
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struct SDL_PrivateAudioData
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{
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/* SDL capture state */
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SDL_bool iscapture;
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/* The audio device handle */
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int cardno;
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int deviceno;
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snd_pcm_t *audio_handle;
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/* The audio file descriptor */
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int audio_fd;
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/* Select timeout status */
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uint32_t timeout_on_wait;
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/* Raw mixing buffer */
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Uint8 *pcm_buf;
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Uint32 pcm_len;
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};
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#endif /* __SDL_QSA_AUDIO_H__ */
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/* vi: set ts=4 sw=4 expandtab: */
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