sdl2_frt/src
Ryan C. Gordon 15bc7aea64 Mac: allows apps to use OpenGL on a slower, integrated GPU.
This is often useful for SDL apps that aren't meant to be games: the
integrated GPU starts up faster, uses less power, and is often more than
fast enough.

Note that even with this change, the app will still default to the more
powerful, discrete GPU if one is available; an app that prefers the integrated
GPU will still need the NSSupportsAutomaticGraphicsSwitching key properly
set in its Info.plist and Mac OS X 10.7 or later.

https://developer.apple.com/library/mac/qa/qa1734/_index.html
2016-01-04 22:00:04 -05:00
..
atomic Updated copyright to 2016 2016-01-02 10:10:34 -08:00
audio Fixed sed error on Mac OS X and updated copyright on a few last files 2016-01-02 10:38:51 -08:00
core Updated copyright to 2016 2016-01-02 10:10:34 -08:00
cpuinfo Updated copyright to 2016 2016-01-02 10:10:34 -08:00
dynapi Remove almost all instances of "volatile" keyword. 2016-01-03 06:50:50 -05:00
events Remove almost all instances of "volatile" keyword. 2016-01-03 06:50:50 -05:00
file Updated copyright to 2016 2016-01-02 10:10:34 -08:00
filesystem Updated copyright to 2016 2016-01-02 10:10:34 -08:00
haptic Remove almost all instances of "volatile" keyword. 2016-01-03 06:50:50 -05:00
joystick Updated copyright to 2016 2016-01-02 10:10:34 -08:00
libm Updated copyright to 2016 2016-01-02 10:10:34 -08:00
loadso Updated copyright to 2016 2016-01-02 10:10:34 -08:00
main Fixed sed error on Mac OS X and updated copyright on a few last files 2016-01-02 10:38:51 -08:00
power Updated copyright to 2016 2016-01-02 10:10:34 -08:00
render Updated copyright to 2016 2016-01-02 10:10:34 -08:00
stdlib Backed out commit 80ce90dbc266, this causes Visual Studio build failure on buildbot 2016-01-02 11:17:06 -08:00
test Fixed sed error on Mac OS X and updated copyright on a few last files 2016-01-02 10:38:51 -08:00
thread Updated copyright to 2016 2016-01-02 10:10:34 -08:00
timer Remove almost all instances of "volatile" keyword. 2016-01-03 06:50:50 -05:00
video Mac: allows apps to use OpenGL on a slower, integrated GPU. 2016-01-04 22:00:04 -05:00
SDL_assert_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_assert.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_error_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_error.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_hints.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_internal.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_log.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00