sdl2_frt/src/video
2015-12-22 00:58:47 -05:00
..
android Android: Added new key codes without mapping. 2015-10-07 21:16:18 +02:00
cocoa Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6. 2015-12-10 22:17:22 -04:00
directfb Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
dummy Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
emscripten Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
haiku Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
mir SDL_WarpMouseGlobal() should return non-void. 2015-07-17 21:03:58 -04:00
nacl Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
pandora Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
psp PSP: Replaced use of SDLKey with SDL_Keycode. 2015-08-24 22:35:01 +02:00
raspberry Patched to compile on Raspberry Pi. 2015-07-18 00:03:34 -04:00
uikit Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) 2015-11-12 22:44:32 -04:00
vivante Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
wayland SDL_WarpMouseGlobal() should return non-void. 2015-07-17 21:03:58 -04:00
windows Cleaned up some code formatting. 2015-12-18 00:49:27 -04:00
winrt WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps" 2015-12-22 00:58:47 -05:00
x11 X11: Fixed memory leak when initializing multiple screens. 2015-12-05 17:08:07 +01:00
SDL_blit_0.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_1.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_A.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_auto.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_auto.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_copy.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_copy.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_N.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_slow.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit_slow.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_blit.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_bmp.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_clipboard.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_egl_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_egl.c EGL: Added support for sRGB system framebuffers, when the required EGL extension is present. 2015-08-01 15:16:57 -03:00
SDL_fillrect.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_pixels_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_pixels.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_rect_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_rect.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_RLEaccel_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_RLEaccel.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_shape_internals.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_shape.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_stretch.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_surface.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_sysvideo.h Add SDL_GetDisplayDPI routine and implement for Windows. 2015-07-29 17:18:56 -07:00
SDL_video.c SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. 2015-12-10 20:25:34 -04:00
sdlgenblit.pl Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00