Simple Directmedia Layer
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Sylvain Becker 1128d57316 Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN
All following conversion are faster (no colorkey, no blending).
(ratio isn't very accurate)

ABGR8888 -> ARGB8888 :  faster x6   (2655837 -> 416607)
ABGR8888 -> BGR24 :  faster x7   (2470117 -> 325693)
ABGR8888 -> RGB24 :  faster x7   (2478107 -> 335445)
ABGR8888 -> RGB888 :  faster x9   (3178524 -> 333859)

ARGB8888 -> ABGR8888 :  faster x6   (2648366 -> 406977)
ARGB8888 -> BGR24 :  faster x7   (2474978 -> 327819)
ARGB8888 -> BGR888 :  faster x9   (3189072 -> 326710)
ARGB8888 -> RGB24 :  faster x7   (2473689 -> 324729)

BGR24 -> ABGR8888 :  faster x6   (2268763 -> 359946)
BGR24 -> ARGB8888 :  faster x6   (2306393 -> 359213)
BGR24 -> BGR888 :  faster x6   (2231141 -> 324195)
BGR24 -> RGB24 :  faster x4   (1557835 -> 322033)
BGR24 -> RGB888 :  faster x6   (2229854 -> 323849)

BGR888 -> ARGB8888 :  faster x8   (3215202 -> 363137)
BGR888 -> BGR24 :  faster x7   (2474775 -> 347916)
BGR888 -> RGB24 :  faster x7   (2532783 -> 327354)
BGR888 -> RGB888 :  faster x9   (3134634 -> 344987)

RGB24 -> ABGR8888 :  faster x6   (2229486 -> 358919)
RGB24 -> ARGB8888 :  faster x6   (2271587 -> 358521)
RGB24 -> BGR24 :  faster x4   (1530913 -> 321149)
RGB24 -> BGR888 :  faster x6   (2227284 -> 327453)
RGB24 -> RGB888 :  faster x6   (2227125 -> 329061)

RGB888 -> ABGR8888 :  faster x8   (3163292 -> 362445)
RGB888 -> BGR24 :  faster x7   (2469489 -> 327127)
RGB888 -> BGR888 :  faster x9   (3190526 -> 326022)
RGB888 -> RGB24 :  faster x7   (2479084 -> 324982)
2019-01-30 15:23:33 +01:00
acinclude acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4 2018-09-15 09:24:04 +03:00
android-project Android: remove duplicate code in SDLGenericMotionListener_API24 2019-01-17 16:30:19 +01:00
android-project-ant
build-scripts Updated minimum supported Android version to API 16, to match latest NDK toolchain 2019-01-12 12:11:06 -08:00
cmake mir: Removed mir client support. 2018-11-02 21:34:17 -04:00
debian Updated copyright for 2019 2019-01-04 22:01:14 -08:00
docs Updated minimum supported Android version to API 16, to match latest NDK toolchain 2019-01-12 12:11:06 -08:00
include Initial Android OpenSL ES implementation, contributed by ANTA 2019-01-12 12:18:44 -08:00
src Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN 2019-01-30 15:23:33 +01:00
test Updated copyright for 2019 2019-01-04 22:01:14 -08:00
VisualC Remove machine-specific IncludePath from SDL.vcxproj 2018-10-12 22:05:58 -07:00
VisualC-WinRT Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
visualtest
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Xcode-iOS fix permissions 2018-11-15 07:20:02 +03:00
.hgignore First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Android.mk Initial Android OpenSL ES implementation, contributed by ANTA 2019-01-12 12:18:44 -08:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt cmake: Comment out some debug logging that can upset build environments. 2018-12-02 02:43:32 -05:00
configure Fixed bug 4379 - fix parallel build with slibtool 2018-12-08 11:22:50 -08:00
configure.in Fixed bug 4379 - fix parallel build with slibtool 2018-12-08 11:22:50 -08:00
COPYING.txt Updated copyright for 2019 2019-01-04 22:01:14 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Fixed bug 4379 - fix parallel build with slibtool 2018-12-08 11:22:50 -08:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 minor update to Makefile.os2, added a test/Makefile.os2. 2018-11-20 10:55:00 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)