mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
ec1cb49eab
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
82 lines
3.5 KiB
Plaintext
82 lines
3.5 KiB
Plaintext
|
|
This is a list of major changes in SDL's version history.
|
|
|
|
---------------------------------------------------------------------------
|
|
2.0.2:
|
|
---------------------------------------------------------------------------
|
|
General:
|
|
* Added an API to load a database of Game Controller mappings from a file:
|
|
SDL_GameControllerAddMappingsFromFile
|
|
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
|
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
|
* Added testgles2. testgl2 does not need to link with libGL anymore.
|
|
|
|
Windows:
|
|
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
|
|
the driver or emulated through ANGLE)
|
|
|
|
Android:
|
|
* Joystick support (minimum SDK version required to build SDL is now 12,
|
|
the required runtime version remains at 10, but on such devices joystick
|
|
support won't be available).
|
|
* Hotplugging support for joysticks
|
|
|
|
Linux:
|
|
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
|
* Wayland support
|
|
|
|
---------------------------------------------------------------------------
|
|
2.0.1:
|
|
---------------------------------------------------------------------------
|
|
|
|
General:
|
|
* Added an API to get common filesystem paths in SDL_filesystem.h:
|
|
SDL_GetBasePath(), SDL_GetPrefPath()
|
|
* Added an API to do optimized YV12 and IYUV texture updates:
|
|
SDL_UpdateYUVTexture()
|
|
* Added an API to get the amount of RAM on the system:
|
|
SDL_GetSystemRAM()
|
|
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
|
|
SDL_TICKS_PASSED()
|
|
* Dramatically improved OpenGL ES 2.0 rendering performance
|
|
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
|
|
|
Windows:
|
|
* Created a static library configuration for the Visual Studio 2010 project
|
|
* Added a hint to create the Direct3D device with support for multi-threading:
|
|
SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
|
* Added a function to get the D3D9 adapter index for a display:
|
|
SDL_Direct3D9GetAdapterIndex()
|
|
* Added a function to get the D3D9 device for a D3D9 renderer:
|
|
SDL_RenderGetD3D9Device()
|
|
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
|
|
* Fixed crash when using two XInput controllers at the same time
|
|
* Fixed detecting a mixture of XInput and DirectInput controllers
|
|
* Fixed clearing a D3D render target larger than the window
|
|
* Improved support for format specifiers in SDL_snprintf()
|
|
|
|
Mac OS X:
|
|
* Added support for retina displays:
|
|
Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
|
|
* Fixed mouse warping in fullscreen mode
|
|
* Right mouse click is emulated by holding the Ctrl key while left clicking
|
|
|
|
Linux:
|
|
* Fixed float audio support with the PulseAudio driver
|
|
* Fixed missing line endpoints in the OpenGL renderer on some drivers
|
|
* X11 symbols are no longer defined to avoid collisions when linking statically
|
|
|
|
iOS:
|
|
* Fixed status bar visibility on iOS 7
|
|
* Flipped the accelerometer Y axis to match expected values
|
|
|
|
Android:
|
|
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
|
|
* Moved EGL initialization to native code
|
|
* Fixed the accelerometer axis rotation relative to the device rotation
|
|
* Fixed race conditions when handling the EGL context on pause/resume
|
|
* Touch devices are available for enumeration immediately after init
|
|
|
|
Raspberry Pi:
|
|
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
|