mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-02-04 11:15:57 +01:00
332 lines
11 KiB
Objective-C
332 lines
11 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_UIKIT
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#include "../../events/SDL_events_c.h"
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#include "SDL_uikitvideo.h"
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#include "SDL_uikitevents.h"
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#include "SDL_uikitopengles.h"
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#import <Foundation/Foundation.h>
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED >= 140000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140000) || (__MAC_OS_VERSION_MAX_ALLOWED > 1500000)
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#import <GameController/GameController.h>
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#define ENABLE_GCKEYBOARD
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#define ENABLE_GCMOUSE
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#endif
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static BOOL UIKit_EventPumpEnabled = YES;
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void
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SDL_iPhoneSetEventPump(SDL_bool enabled)
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{
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UIKit_EventPumpEnabled = enabled;
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}
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void
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UIKit_PumpEvents(_THIS)
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{
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if (!UIKit_EventPumpEnabled) {
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return;
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}
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/* Let the run loop run for a short amount of time: long enough for
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touch events to get processed (which is important to get certain
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elements of Game Center's GKLeaderboardViewController to respond
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to touch input), but not long enough to introduce a significant
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delay in the rest of the app.
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*/
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const CFTimeInterval seconds = 0.000002;
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/* Pump most event types. */
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SInt32 result;
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do {
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result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
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} while (result == kCFRunLoopRunHandledSource);
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/* Make sure UIScrollView objects scroll properly. */
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do {
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result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
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} while(result == kCFRunLoopRunHandledSource);
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/* See the comment in the function definition. */
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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UIKit_GL_RestoreCurrentContext();
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#endif
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}
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#ifdef ENABLE_GCKEYBOARD
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static SDL_bool keyboard_connected = SDL_FALSE;
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static id keyboard_connect_observer = nil;
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static id keyboard_disconnect_observer = nil;
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static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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{
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keyboard_connected = SDL_TRUE;
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keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *keyboard, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed)
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{
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SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, (SDL_Scancode)keyCode);
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};
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dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.keyboard", DISPATCH_QUEUE_SERIAL );
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dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
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keyboard.handlerQueue = queue;
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}
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static void OnGCKeyboardDisconnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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{
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keyboard.keyboardInput.keyChangedHandler = nil;
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keyboard_connected = SDL_FALSE;
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}
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void SDL_InitGCKeyboard(void)
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{
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@autoreleasepool {
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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keyboard_connect_observer = [center addObserverForName:GCKeyboardDidConnectNotification
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object:nil
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queue:nil
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usingBlock:^(NSNotification *note) {
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GCKeyboard *keyboard = note.object;
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OnGCKeyboardConnected(keyboard);
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}];
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keyboard_disconnect_observer = [center addObserverForName:GCKeyboardDidDisconnectNotification
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object:nil
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queue:nil
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usingBlock:^(NSNotification *note) {
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GCKeyboard *keyboard = note.object;
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OnGCKeyboardDisconnected(keyboard);
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}];
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if (GCKeyboard.coalescedKeyboard != nil) {
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OnGCKeyboardConnected(GCKeyboard.coalescedKeyboard);
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}
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}
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}
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}
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SDL_bool SDL_HasGCKeyboard(void)
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{
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return keyboard_connected;
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}
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void SDL_QuitGCKeyboard(void)
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{
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@autoreleasepool {
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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if (keyboard_connect_observer) {
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[center removeObserver:keyboard_connect_observer name:GCKeyboardDidConnectNotification object:nil];
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keyboard_connect_observer = nil;
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}
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if (keyboard_disconnect_observer) {
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[center removeObserver:keyboard_disconnect_observer name:GCKeyboardDidDisconnectNotification object:nil];
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keyboard_disconnect_observer = nil;
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}
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if (GCKeyboard.coalescedKeyboard != nil) {
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OnGCKeyboardDisconnected(GCKeyboard.coalescedKeyboard);
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}
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}
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}
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}
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#else
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void SDL_InitGCKeyboard(void)
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{
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}
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SDL_bool SDL_HasGCKeyboard(void)
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{
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return SDL_FALSE;
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}
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void SDL_QuitGCKeyboard(void)
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{
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}
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#endif /* ENABLE_GCKEYBOARD */
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#ifdef ENABLE_GCMOUSE
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static int mice_connected = 0;
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static id mouse_connect_observer = nil;
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static id mouse_disconnect_observer = nil;
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static int SetGCMouseRelativeMode(SDL_bool enabled)
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{
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/* We'll always send relative motion and we can't warp, so nothing to do here */
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return 0;
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}
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static void OnGCMouseButtonChanged(SDL_MouseID mouseID, Uint8 button, BOOL pressed)
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{
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SDL_SendMouseButton(SDL_GetMouseFocus(), mouseID, pressed ? SDL_PRESSED : SDL_RELEASED, button);
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}
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static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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{
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SDL_MouseID mouseID = mice_connected;
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mouse.mouseInput.leftButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
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{
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OnGCMouseButtonChanged(mouseID, SDL_BUTTON_LEFT, pressed);
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};
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mouse.mouseInput.middleButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
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{
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OnGCMouseButtonChanged(mouseID, SDL_BUTTON_MIDDLE, pressed);
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};
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mouse.mouseInput.rightButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
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{
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OnGCMouseButtonChanged(mouseID, SDL_BUTTON_RIGHT, pressed);
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};
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int auxiliary_button = SDL_BUTTON_X1;
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for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
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button.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
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{
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OnGCMouseButtonChanged(mouseID, auxiliary_button, pressed);
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};
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++auxiliary_button;
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}
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mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouse, float deltaX, float deltaY)
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{
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SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, SDL_TRUE, (int)deltaX, -(int)deltaY);
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};
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dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL );
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dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
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mouse.handlerQueue = queue;
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++mice_connected;
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}
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static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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{
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--mice_connected;
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mouse.mouseInput.mouseMovedHandler = nil;
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mouse.mouseInput.leftButton.pressedChangedHandler = nil;
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mouse.mouseInput.middleButton.pressedChangedHandler = nil;
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mouse.mouseInput.rightButton.pressedChangedHandler = nil;
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for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
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button.pressedChangedHandler = nil;
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}
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}
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void SDL_InitGCMouse(void)
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{
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@autoreleasepool {
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/* There is a bug where mouse accumulates duplicate deltas over time in iOS 14.0 */
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if (@available(iOS 14.1, tvOS 14.1, *)) {
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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mouse_connect_observer = [center addObserverForName:GCMouseDidConnectNotification
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object:nil
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queue:nil
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usingBlock:^(NSNotification *note) {
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GCMouse *mouse = note.object;
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OnGCMouseConnected(mouse);
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}];
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mouse_disconnect_observer = [center addObserverForName:GCMouseDidDisconnectNotification
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object:nil
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queue:nil
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usingBlock:^(NSNotification *note) {
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GCMouse *mouse = note.object;
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OnGCMouseDisconnected(mouse);
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}];
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for (GCMouse *mouse in [GCMouse mice]) {
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OnGCMouseConnected(mouse);
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}
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SDL_GetMouse()->SetRelativeMouseMode = SetGCMouseRelativeMode;
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}
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}
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}
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SDL_bool SDL_HasGCMouse(void)
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{
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return (mice_connected > 0);
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}
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void SDL_QuitGCMouse(void)
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{
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@autoreleasepool {
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if (@available(iOS 14.1, tvOS 14.1, *)) {
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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if (mouse_connect_observer) {
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[center removeObserver:mouse_connect_observer name:GCMouseDidConnectNotification object:nil];
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mouse_connect_observer = nil;
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}
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if (mouse_disconnect_observer) {
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[center removeObserver:mouse_disconnect_observer name:GCMouseDidDisconnectNotification object:nil];
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mouse_disconnect_observer = nil;
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}
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for (GCMouse *mouse in [GCMouse mice]) {
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OnGCMouseDisconnected(mouse);
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}
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SDL_GetMouse()->SetRelativeMouseMode = NULL;
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}
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}
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}
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#else
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void SDL_InitGCMouse(void)
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{
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}
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SDL_bool SDL_HasGCMouse(void)
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{
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return SDL_FALSE;
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}
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void SDL_QuitGCMouse(void)
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{
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}
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#endif /* ENABLE_GCMOUSE */
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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