..
android
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
arm
ARM: NEON assembly optimization for SDL_FillRect
2019-10-24 21:17:52 -04:00
cocoa
metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!).
2020-04-10 00:37:35 -04:00
directfb
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
dummy
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
emscripten
emscripten: Add a few keyCode mappings for German keyboards
2020-04-09 15:57:12 +01:00
haiku
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
khronos
kmsdrm
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
nacl
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
offscreen
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
pandora
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
psp
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
qnx
raspberry
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
uikit
Fixed running on older versions of iOS
2020-04-27 13:31:10 -07:00
vivante
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
wayland
Fixed bug 5121 - Use SDL_calloc instead of calloc in Wayland_CreateWindow
2020-05-04 13:19:26 -07:00
windows
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
winrt
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
x11
Fixed rare crash when creating an X11 window
2020-04-22 14:57:06 -07:00
yuv2rgb
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit_0.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit_1.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit_A.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit_auto.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit_auto.h
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit_copy.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_blit_copy.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_blit_N.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit_slow.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_blit_slow.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_blit.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_blit.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_bmp.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_clipboard.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_egl_c.h
opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!).
2020-04-13 14:44:21 -04:00
SDL_egl.c
opengl: Don't try to do Desktop OpenGL stuff if support isn't available.
2020-04-13 22:06:12 -04:00
SDL_fillrect.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_pixels_c.h
Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque
2020-03-17 09:35:42 +01:00
SDL_pixels.c
Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque
2020-03-17 09:35:42 +01:00
SDL_rect_c.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_rect.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_RLEaccel_c.h
A few #defines to reduce SDL2 footprint.
2020-01-21 21:33:40 +01:00
SDL_RLEaccel.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
SDL_shape_internals.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_shape.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_stretch.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_surface.c
Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque
2020-03-17 09:35:42 +01:00
SDL_sysvideo.h
opengl: Convert an int to an SDL_bool.
2020-04-13 14:45:40 -04:00
SDL_video.c
opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!).
2020-04-13 14:44:21 -04:00
SDL_vulkan_internal.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_vulkan_utils.c
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
SDL_yuv_c.h
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_yuv.c
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00
sdlgenblit.pl
Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
2020-01-23 01:00:52 -08:00