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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
47 lines
1.8 KiB
C
47 lines
1.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_waylandopengles_h
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#define _SDL_waylandopengles_h
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#include "../SDL_sysvideo.h"
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#include "../SDL_egl_c.h"
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typedef struct SDL_PrivateGLESData
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{
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} SDL_PrivateGLESData;
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/* OpenGLES functions */
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#define Wayland_GLES_GetAttribute SDL_EGL_GetAttribute
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#define Wayland_GLES_GetProcAddress SDL_EGL_GetProcAddress
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#define Wayland_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define Wayland_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define Wayland_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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extern int Wayland_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* _SDL_waylandopengles_h */
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