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https://github.com/Relintai/sdl2_frt.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
346 lines
9.1 KiB
C
346 lines
9.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_FUSIONSOUND
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/* Allow access to a raw mixing buffer */
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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#include <unistd.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "SDL_fsaudio.h"
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#include <fusionsound/fusionsound_version.h>
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/* #define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" */
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#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
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#include "SDL_name.h"
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#include "SDL_loadso.h"
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#else
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#define SDL_NAME(X) X
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#endif
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#if (FUSIONSOUND_MAJOR_VERSION == 1) && (FUSIONSOUND_MINOR_VERSION < 1)
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typedef DFBResult DirectResult;
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#endif
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/* Buffers to use - more than 2 gives a lot of latency */
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#define FUSION_BUFFERS (2)
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#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
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static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
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static void *fs_handle = NULL;
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static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[]));
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static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound **
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ret_interface);
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#define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
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static struct
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{
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const char *name;
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void **func;
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} fs_functions[] = {
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/* *INDENT-OFF* */
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SDL_FS_SYM(FusionSoundInit),
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SDL_FS_SYM(FusionSoundCreate),
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/* *INDENT-ON* */
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};
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#undef SDL_FS_SYM
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static void
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UnloadFusionSoundLibrary()
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{
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if (fs_handle != NULL) {
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SDL_UnloadObject(fs_handle);
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fs_handle = NULL;
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}
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}
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static int
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LoadFusionSoundLibrary(void)
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{
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int i, retval = -1;
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if (fs_handle == NULL) {
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fs_handle = SDL_LoadObject(fs_library);
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if (fs_handle != NULL) {
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retval = 0;
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for (i = 0; i < SDL_arraysize(fs_functions); ++i) {
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*fs_functions[i].func =
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SDL_LoadFunction(fs_handle, fs_functions[i].name);
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if (!*fs_functions[i].func) {
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retval = -1;
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UnloadFusionSoundLibrary();
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break;
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}
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}
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}
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}
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return retval;
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}
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#else
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static void
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UnloadFusionSoundLibrary()
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{
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return;
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}
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static int
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LoadFusionSoundLibrary(void)
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{
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
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/* This function waits until it is possible to write a full sound buffer */
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static void
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SDL_FS_WaitDevice(_THIS)
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{
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this->hidden->stream->Wait(this->hidden->stream,
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this->hidden->mixsamples);
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}
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static void
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SDL_FS_PlayDevice(_THIS)
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{
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DirectResult ret;
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ret = this->hidden->stream->Write(this->hidden->stream,
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this->hidden->mixbuf,
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this->hidden->mixsamples);
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/* If we couldn't write, assume fatal error for now */
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if (ret) {
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
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#endif
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}
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static void
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SDL_FS_WaitDone(_THIS)
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{
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this->hidden->stream->Wait(this->hidden->stream,
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this->hidden->mixsamples * FUSION_BUFFERS);
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}
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static Uint8 *
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SDL_FS_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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SDL_FS_CloseDevice(_THIS)
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{
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if (this->hidden != NULL) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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if (this->hidden->stream) {
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this->hidden->stream->Release(this->hidden->stream);
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this->hidden->stream = NULL;
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}
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if (this->hidden->fs) {
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this->hidden->fs->Release(this->hidden->fs);
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this->hidden->fs = NULL;
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}
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SDL_free(this->hidden);
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this->hidden = NULL;
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}
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}
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static int
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SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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int bytes;
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SDL_AudioFormat test_format = 0, format = 0;
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FSSampleFormat fs_format;
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FSStreamDescription desc;
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DirectResult ret;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Try for a closest match on audio format */
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for (test_format = SDL_FirstAudioFormat(this->spec.format);
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!format && test_format;) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch (test_format) {
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case AUDIO_U8:
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fs_format = FSSF_U8;
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bytes = 1;
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format = 1;
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break;
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case AUDIO_S16SYS:
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fs_format = FSSF_S16;
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bytes = 2;
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format = 1;
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break;
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case AUDIO_S32SYS:
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fs_format = FSSF_S32;
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bytes = 4;
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format = 1;
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break;
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case AUDIO_F32SYS:
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fs_format = FSSF_FLOAT;
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bytes = 4;
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format = 1;
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break;
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default:
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format = 0;
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break;
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}
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if (!format) {
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test_format = SDL_NextAudioFormat();
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}
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}
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if (format == 0) {
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SDL_FS_CloseDevice(this);
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return SDL_SetError("Couldn't find any hardware audio formats");
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}
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this->spec.format = test_format;
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/* Retrieve the main sound interface. */
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ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs);
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if (ret) {
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SDL_FS_CloseDevice(this);
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return SDL_SetError("Unable to initialize FusionSound: %d", ret);
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}
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this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels;
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/* Fill stream description. */
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desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
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FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER;
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desc.samplerate = this->spec.freq;
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desc.buffersize = this->spec.size * FUSION_BUFFERS;
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desc.channels = this->spec.channels;
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desc.prebuffer = 10;
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desc.sampleformat = fs_format;
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ret =
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this->hidden->fs->CreateStream(this->hidden->fs, &desc,
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&this->hidden->stream);
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if (ret) {
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SDL_FS_CloseDevice(this);
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return SDL_SetError("Unable to create FusionSoundStream: %d", ret);
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}
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/* See what we got */
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desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
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FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT;
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ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc);
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this->spec.freq = desc.samplerate;
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this->spec.size =
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desc.buffersize / FUSION_BUFFERS * bytes * desc.channels;
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this->spec.channels = desc.channels;
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&this->spec);
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/* Allocate mixing buffer */
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this->hidden->mixlen = this->spec.size;
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this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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if (this->hidden->mixbuf == NULL) {
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SDL_FS_CloseDevice(this);
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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/* We're ready to rock and roll. :-) */
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return 0;
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}
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static void
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SDL_FS_Deinitialize(void)
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{
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UnloadFusionSoundLibrary();
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}
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static int
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SDL_FS_Init(SDL_AudioDriverImpl * impl)
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{
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if (LoadFusionSoundLibrary() < 0) {
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return 0;
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} else {
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DirectResult ret;
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ret = SDL_NAME(FusionSoundInit) (NULL, NULL);
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if (ret) {
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UnloadFusionSoundLibrary();
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SDL_SetError
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("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)",
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ret);
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return 0;
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}
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}
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/* Set the function pointers */
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impl->OpenDevice = SDL_FS_OpenDevice;
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impl->PlayDevice = SDL_FS_PlayDevice;
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impl->WaitDevice = SDL_FS_WaitDevice;
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impl->GetDeviceBuf = SDL_FS_GetDeviceBuf;
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impl->CloseDevice = SDL_FS_CloseDevice;
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impl->WaitDone = SDL_FS_WaitDone;
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impl->Deinitialize = SDL_FS_Deinitialize;
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impl->OnlyHasDefaultOutputDevice = 1;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap FUSIONSOUND_bootstrap = {
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"fusionsound", "FusionSound", SDL_FS_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */
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/* vi: set ts=4 sw=4 expandtab: */
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