mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-04-07 23:41:48 +02:00
220 lines
6.8 KiB
Objective-C
220 lines
6.8 KiB
Objective-C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "../../SDL_internal.h"
|
|
|
|
#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
|
#include "../SDL_sysvideo.h"
|
|
#include "SDL_assert.h"
|
|
#include "SDL_hints.h"
|
|
#include "SDL_system.h"
|
|
#include "SDL_main.h"
|
|
|
|
#include "SDL_uikitappdelegate.h"
|
|
#include "SDL_uikitmodes.h"
|
|
#include "../../events/SDL_events_c.h"
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
static int forward_argc;
|
|
static char **forward_argv;
|
|
static int exit_status;
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
int i;
|
|
|
|
/* store arguments */
|
|
forward_argc = argc;
|
|
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
|
|
for (i = 0; i < argc; i++) {
|
|
forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
|
|
strcpy(forward_argv[i], argv[i]);
|
|
}
|
|
forward_argv[i] = NULL;
|
|
|
|
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
|
|
@autoreleasepool {
|
|
UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
|
|
}
|
|
|
|
/* free the memory we used to hold copies of argc and argv */
|
|
for (i = 0; i < forward_argc; i++) {
|
|
free(forward_argv[i]);
|
|
}
|
|
free(forward_argv);
|
|
|
|
return exit_status;
|
|
}
|
|
|
|
static void
|
|
SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
|
{
|
|
BOOL disable = (hint && *hint != '0');
|
|
[UIApplication sharedApplication].idleTimerDisabled = disable;
|
|
}
|
|
|
|
@implementation SDLUIKitDelegate
|
|
|
|
/* convenience method */
|
|
+ (id) sharedAppDelegate
|
|
{
|
|
/* the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method */
|
|
return [[UIApplication sharedApplication] delegate];
|
|
}
|
|
|
|
+ (NSString *)getAppDelegateClassName
|
|
{
|
|
/* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
|
|
this method and return the actual name of the delegate */
|
|
return @"SDLUIKitDelegate";
|
|
}
|
|
|
|
- (id)init
|
|
{
|
|
self = [super init];
|
|
return self;
|
|
}
|
|
|
|
- (void)postFinishLaunch
|
|
{
|
|
/* run the user's application, passing argc and argv */
|
|
SDL_iPhoneSetEventPump(SDL_TRUE);
|
|
exit_status = SDL_main(forward_argc, forward_argv);
|
|
SDL_iPhoneSetEventPump(SDL_FALSE);
|
|
|
|
/* exit, passing the return status from the user's application */
|
|
/* We don't actually exit to support applications that do setup in
|
|
* their main function and then allow the Cocoa event loop to run.
|
|
*/
|
|
/* exit(exit_status); */
|
|
}
|
|
|
|
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
|
|
{
|
|
/* Set working directory to resource path */
|
|
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
|
|
|
|
/* register a callback for the idletimer hint */
|
|
SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
|
|
SDL_IdleTimerDisabledChanged, NULL);
|
|
|
|
SDL_SetMainReady();
|
|
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (void)applicationWillTerminate:(UIApplication *)application
|
|
{
|
|
SDL_SendAppEvent(SDL_APP_TERMINATING);
|
|
}
|
|
|
|
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
|
|
{
|
|
SDL_SendAppEvent(SDL_APP_LOWMEMORY);
|
|
}
|
|
|
|
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
|
|
{
|
|
BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
|
|
if (_this && _this->num_displays > 0) {
|
|
SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
|
|
SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
|
|
|
|
/* The desktop display mode should be kept in sync with the screen
|
|
* orientation so that updating a window's fullscreen state to
|
|
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
|
|
* correct orientation.
|
|
*/
|
|
if (isLandscape != (desktopmode->w > desktopmode->h)) {
|
|
int height = desktopmode->w;
|
|
desktopmode->w = desktopmode->h;
|
|
desktopmode->h = height;
|
|
}
|
|
|
|
/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
|
|
if (isLandscape != (currentmode->w > currentmode->h)) {
|
|
int height = currentmode->w;
|
|
currentmode->w = currentmode->h;
|
|
currentmode->h = height;
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void) applicationWillResignActive:(UIApplication*)application
|
|
{
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
if (_this) {
|
|
SDL_Window *window;
|
|
for (window = _this->windows; window != nil; window = window->next) {
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
|
|
}
|
|
}
|
|
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
|
|
}
|
|
|
|
- (void) applicationDidEnterBackground:(UIApplication*)application
|
|
{
|
|
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
|
|
}
|
|
|
|
- (void) applicationWillEnterForeground:(UIApplication*)application
|
|
{
|
|
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
|
|
}
|
|
|
|
- (void) applicationDidBecomeActive:(UIApplication*)application
|
|
{
|
|
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
|
|
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
if (_this) {
|
|
SDL_Window *window;
|
|
for (window = _this->windows; window != nil; window = window->next) {
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
|
|
{
|
|
NSURL *fileURL = [url filePathURL];
|
|
if (fileURL != nil) {
|
|
SDL_SendDropFile([[fileURL path] UTF8String]);
|
|
} else {
|
|
SDL_SendDropFile([[url absoluteString] UTF8String]);
|
|
}
|
|
return YES;
|
|
}
|
|
|
|
@end
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|