sdl2_frt/premake/README-ios.txt
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00

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Use the Xcode command files (located in the Xcode-iOS/build-scripts folder)
to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
contains a cleaner script and a convenient script for automatically
running all the test suites.
The iOS project will be referencing all files related to the top-level iOS
project. The core library will use the top-level include and src directories,
just like the other generated projects, but it will build projects for each of
the Demos in the top-level Xcode-iOS folder. These projects will have any
resources they need copied to be copied over and included as resources. They
will also reference the Info.plist file in Xcode-iOS/Demos.
iOS support is currently experimental, but it should work just fine for any and
all applications. All of the demos that work from the manually-created Xcode
projects also work for the generated projects. There are a few minor things that
need improving, but nothing major.
The iOS projects have no major dependencies other than the ones in the manual
Xcode-iOS project. Those are:
-AudioToolbox.framework
-QuartzCore.framework
-OpenGLES.framework
-CoreGraphics.framework
-UIKit.framework
-Foundation.framework
-CoreAudio.framework
-CoreMotion.framework
All of these frameworks are part of the iOS SDK, not part of the core OS X
system.
Run the clean script to clear out the directory of Xcode-related files
and binaries.