mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |
||
---|---|---|
.. | ||
License.txt | ||
ReadMe.txt | ||
SDL_DS_Store |
The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the zlib license: http://zlib.net/zlib_license.html This packages contains the SDL framework for OS X. Conforming with Apple guidelines, this framework contains both the SDL runtime component and development header files. To Install: Copy the SDL2.framework to /Library/Frameworks You may alternatively install it in <Your home directory>/Library/Frameworks if your access privileges are not high enough. Additional References: - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are available at: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips Though these are OpenSceneGraph centric, the same exact concepts apply to SDL, thus the videos are recommended for everybody getting started with developing on Mac OS X. (You can skim over the PlugIns stuff since SDL doesn't have any PlugIns to worry about.)