mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
69958441be
The detault drawableSize for a CAMetalLayer is its bounds x its scale. So it is sufficient to set the *layer's* scale to the desired value.
59 lines
1.8 KiB
Objective-C
59 lines
1.8 KiB
Objective-C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/*
|
|
* @author Mark Callow, www.edgewise-consulting.com.
|
|
*
|
|
* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
|
|
* how to add a CAMetalLayer backed view.
|
|
*/
|
|
|
|
#ifndef SDL_uikitmetalview_h_
|
|
#define SDL_uikitmetalview_h_
|
|
|
|
#import "../SDL_sysvideo.h"
|
|
#import "SDL_uikitwindow.h"
|
|
|
|
#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN)
|
|
|
|
#import <UIKit/UIKit.h>
|
|
#import <Metal/Metal.h>
|
|
#import <QuartzCore/CAMetalLayer.h>
|
|
|
|
#define METALVIEW_TAG 255
|
|
|
|
@interface SDL_uikitmetalview : SDL_uikitview
|
|
|
|
- (instancetype)initWithFrame:(CGRect)frame
|
|
scale:(CGFloat)scale;
|
|
|
|
@end
|
|
|
|
SDL_uikitmetalview* UIKit_Mtl_AddMetalView(SDL_Window* window);
|
|
|
|
void UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h);
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) */
|
|
|
|
#endif /* SDL_uikitmetalview_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|