mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
280 lines
9.4 KiB
Objective-C
280 lines
9.4 KiB
Objective-C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "../../SDL_internal.h"
|
|
|
|
#if SDL_VIDEO_DRIVER_COCOA
|
|
|
|
#include "SDL_cocoamousetap.h"
|
|
|
|
/* Event taps are forbidden in the Mac App Store, so we can only enable this
|
|
* code if your app doesn't need to ship through the app store.
|
|
* This code makes it so that a grabbed cursor cannot "leak" a mouse click
|
|
* past the edge of the window if moving the cursor too fast.
|
|
*/
|
|
#if SDL_MAC_NO_SANDBOX
|
|
|
|
#include "SDL_keyboard.h"
|
|
#include "SDL_cocoavideo.h"
|
|
#include "../../thread/SDL_systhread.h"
|
|
|
|
#include "../../events/SDL_mouse_c.h"
|
|
|
|
typedef struct {
|
|
CFMachPortRef tap;
|
|
CFRunLoopRef runloop;
|
|
CFRunLoopSourceRef runloopSource;
|
|
SDL_Thread *thread;
|
|
SDL_sem *runloopStartedSemaphore;
|
|
} SDL_MouseEventTapData;
|
|
|
|
static const CGEventMask movementEventsMask =
|
|
CGEventMaskBit(kCGEventLeftMouseDragged)
|
|
| CGEventMaskBit(kCGEventRightMouseDragged)
|
|
| CGEventMaskBit(kCGEventMouseMoved);
|
|
|
|
static const CGEventMask allGrabbedEventsMask =
|
|
CGEventMaskBit(kCGEventLeftMouseDown) | CGEventMaskBit(kCGEventLeftMouseUp)
|
|
| CGEventMaskBit(kCGEventRightMouseDown) | CGEventMaskBit(kCGEventRightMouseUp)
|
|
| CGEventMaskBit(kCGEventOtherMouseDown) | CGEventMaskBit(kCGEventOtherMouseUp)
|
|
| CGEventMaskBit(kCGEventLeftMouseDragged) | CGEventMaskBit(kCGEventRightMouseDragged)
|
|
| CGEventMaskBit(kCGEventMouseMoved);
|
|
|
|
static CGEventRef
|
|
Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon)
|
|
{
|
|
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)refcon;
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *window = SDL_GetKeyboardFocus();
|
|
NSWindow *nswindow;
|
|
NSRect windowRect;
|
|
CGPoint eventLocation;
|
|
|
|
switch (type) {
|
|
case kCGEventTapDisabledByTimeout:
|
|
{
|
|
CGEventTapEnable(tapdata->tap, true);
|
|
return NULL;
|
|
}
|
|
case kCGEventTapDisabledByUserInput:
|
|
{
|
|
return NULL;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
if (!window || !mouse) {
|
|
return event;
|
|
}
|
|
|
|
if (mouse->relative_mode) {
|
|
return event;
|
|
}
|
|
|
|
if (!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
|
|
return event;
|
|
}
|
|
|
|
/* This is the same coordinate system as Cocoa uses. */
|
|
nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
|
|
eventLocation = CGEventGetUnflippedLocation(event);
|
|
windowRect = [nswindow contentRectForFrameRect:[nswindow frame]];
|
|
|
|
if (!NSMouseInRect(NSPointFromCGPoint(eventLocation), windowRect, NO)) {
|
|
|
|
/* This is in CGs global screenspace coordinate system, which has a
|
|
* flipped Y.
|
|
*/
|
|
CGPoint newLocation = CGEventGetLocation(event);
|
|
|
|
if (eventLocation.x < NSMinX(windowRect)) {
|
|
newLocation.x = NSMinX(windowRect);
|
|
} else if (eventLocation.x >= NSMaxX(windowRect)) {
|
|
newLocation.x = NSMaxX(windowRect) - 1.0;
|
|
}
|
|
|
|
if (eventLocation.y <= NSMinY(windowRect)) {
|
|
newLocation.y -= (NSMinY(windowRect) - eventLocation.y + 1);
|
|
} else if (eventLocation.y > NSMaxY(windowRect)) {
|
|
newLocation.y += (eventLocation.y - NSMaxY(windowRect));
|
|
}
|
|
|
|
CGWarpMouseCursorPosition(newLocation);
|
|
CGAssociateMouseAndMouseCursorPosition(YES);
|
|
|
|
if ((CGEventMaskBit(type) & movementEventsMask) == 0) {
|
|
/* For click events, we just constrain the event to the window, so
|
|
* no other app receives the click event. We can't due the same to
|
|
* movement events, since they mean that our warp cursor above
|
|
* behaves strangely.
|
|
*/
|
|
CGEventSetLocation(event, newLocation);
|
|
}
|
|
}
|
|
|
|
return event;
|
|
}
|
|
|
|
static void
|
|
SemaphorePostCallback(CFRunLoopTimerRef timer, void *info)
|
|
{
|
|
SDL_SemPost((SDL_sem*)info);
|
|
}
|
|
|
|
static int
|
|
Cocoa_MouseTapThread(void *data)
|
|
{
|
|
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)data;
|
|
|
|
/* Tap was created on main thread but we own it now. */
|
|
CFMachPortRef eventTap = tapdata->tap;
|
|
if (eventTap) {
|
|
/* Try to create a runloop source we can schedule. */
|
|
CFRunLoopSourceRef runloopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
|
|
if (runloopSource) {
|
|
tapdata->runloopSource = runloopSource;
|
|
} else {
|
|
CFRelease(eventTap);
|
|
SDL_SemPost(tapdata->runloopStartedSemaphore);
|
|
/* TODO: Both here and in the return below, set some state in
|
|
* tapdata to indicate that initialization failed, which we should
|
|
* check in InitMouseEventTap, after we move the semaphore check
|
|
* from Quit to Init.
|
|
*/
|
|
return 1;
|
|
}
|
|
} else {
|
|
SDL_SemPost(tapdata->runloopStartedSemaphore);
|
|
return 1;
|
|
}
|
|
|
|
tapdata->runloop = CFRunLoopGetCurrent();
|
|
CFRunLoopAddSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes);
|
|
CFRunLoopTimerContext context = {.info = tapdata->runloopStartedSemaphore};
|
|
/* We signal the runloop started semaphore *after* the run loop has started, indicating it's safe to CFRunLoopStop it. */
|
|
CFRunLoopTimerRef timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent(), 0, 0, 0, &SemaphorePostCallback, &context);
|
|
CFRunLoopAddTimer(tapdata->runloop, timer, kCFRunLoopCommonModes);
|
|
CFRelease(timer);
|
|
|
|
/* Run the event loop to handle events in the event tap. */
|
|
CFRunLoopRun();
|
|
/* Make sure this is signaled so that SDL_QuitMouseEventTap knows it can safely SDL_WaitThread for us. */
|
|
if (SDL_SemValue(tapdata->runloopStartedSemaphore) < 1) {
|
|
SDL_SemPost(tapdata->runloopStartedSemaphore);
|
|
}
|
|
CFRunLoopRemoveSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes);
|
|
|
|
/* Clean up. */
|
|
CGEventTapEnable(tapdata->tap, false);
|
|
CFRelease(tapdata->runloopSource);
|
|
CFRelease(tapdata->tap);
|
|
tapdata->runloopSource = NULL;
|
|
tapdata->tap = NULL;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
Cocoa_InitMouseEventTap(SDL_MouseData* driverdata)
|
|
{
|
|
SDL_MouseEventTapData *tapdata;
|
|
driverdata->tapdata = SDL_calloc(1, sizeof(SDL_MouseEventTapData));
|
|
tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
|
|
|
|
tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0);
|
|
if (tapdata->runloopStartedSemaphore) {
|
|
tapdata->tap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap,
|
|
kCGEventTapOptionDefault, allGrabbedEventsMask,
|
|
&Cocoa_MouseTapCallback, tapdata);
|
|
if (tapdata->tap) {
|
|
/* Tap starts disabled, until app requests mouse grab */
|
|
CGEventTapEnable(tapdata->tap, false);
|
|
tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata);
|
|
if (tapdata->thread) {
|
|
/* Success - early out. Ownership transferred to thread. */
|
|
return;
|
|
}
|
|
CFRelease(tapdata->tap);
|
|
}
|
|
SDL_DestroySemaphore(tapdata->runloopStartedSemaphore);
|
|
}
|
|
SDL_free(driverdata->tapdata);
|
|
driverdata->tapdata = NULL;
|
|
}
|
|
|
|
void
|
|
Cocoa_EnableMouseEventTap(SDL_MouseData *driverdata, SDL_bool enabled)
|
|
{
|
|
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
|
|
if (tapdata && tapdata->tap)
|
|
{
|
|
CGEventTapEnable(tapdata->tap, !!enabled);
|
|
}
|
|
}
|
|
|
|
void
|
|
Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
|
|
{
|
|
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
|
|
int status;
|
|
|
|
/* Ensure that the runloop has been started first.
|
|
* TODO: Move this to InitMouseEventTap, check for error conditions that can
|
|
* happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of
|
|
* grabbing the mouse if it fails to Init.
|
|
*/
|
|
status = SDL_SemWaitTimeout(tapdata->runloopStartedSemaphore, 5000);
|
|
if (status > -1) {
|
|
/* Then stop it, which will cause Cocoa_MouseTapThread to return. */
|
|
CFRunLoopStop(tapdata->runloop);
|
|
/* And then wait for Cocoa_MouseTapThread to finish cleaning up. It
|
|
* releases some of the pointers in tapdata. */
|
|
SDL_WaitThread(tapdata->thread, &status);
|
|
}
|
|
|
|
SDL_free(driverdata->tapdata);
|
|
driverdata->tapdata = NULL;
|
|
}
|
|
|
|
#else /* SDL_MAC_NO_SANDBOX */
|
|
|
|
void
|
|
Cocoa_InitMouseEventTap(SDL_MouseData *unused)
|
|
{
|
|
}
|
|
|
|
void
|
|
Cocoa_EnableMouseEventTap(SDL_MouseData *driverdata, SDL_bool enabled)
|
|
{
|
|
}
|
|
|
|
void
|
|
Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
|
|
{
|
|
}
|
|
|
|
#endif /* !SDL_MAC_NO_SANDBOX */
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_COCOA */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|