sdl2_frt/include
2020-12-22 13:29:23 -08:00
..
begin_code.h fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h 2020-12-09 12:01:10 +03:00
close_code.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_assert.h assert: Implement SDL_TriggerBreakpoint for Apple ARM hardware. 2020-07-16 04:43:08 -04:00
SDL_atomic.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_audio.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_bits.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blendmode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_clipboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_android.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_iphoneos.h Fixed bug 5213 - Add support to metal in iOS/tvOS simulator 2020-12-09 07:23:47 -08:00
SDL_config_macosx.h Fixed building with an older SDK and macOS target 2020-11-23 22:59:22 -08:00
SDL_config_minimal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config_os2.h SDL_config_os2.h: define HAVE__WCSICMP and HAVE__WCSNICMP 2020-11-25 14:51:56 +03:00
SDL_config_pandora.h remove non-existing tslib support from autofoo and cmake 2020-11-23 20:37:10 +03:00
SDL_config_psp.h Enable the virtual joystick API by default 2020-04-13 08:18:16 -07:00
SDL_config_windows.h Moved raw input event processing from the main thread to the joystick thread 2020-11-27 13:08:40 -08:00
SDL_config_winrt.h config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. 2020-11-14 02:16:41 -05:00
SDL_config_wiz.h remove non-existing tslib support from autofoo and cmake 2020-11-23 20:37:10 +03:00
SDL_config.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_config.h.cmake Fixed bug 5402 - ARM support little update proposal 2020-12-17 21:41:23 -08:00
SDL_config.h.in Fixed bug 5402 - ARM support little update proposal 2020-12-17 21:41:23 -08:00
SDL_copying.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_cpuinfo.h SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc() 2020-10-13 05:20:00 +03:00
SDL_egl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_endian.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_error.h Added SDL_GetErrorMsg() to get the error message in a thread-safe way 2020-03-13 21:28:09 -07:00
SDL_events.h Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
SDL_filesystem.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_gamecontroller.h Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
SDL_gesture.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_haptic.h Improvement for bug 3446 - The haptic API does not allow to select the direction axes 2020-05-04 13:17:43 -07:00
SDL_hints.h Don't switch the PS5 controller out of DirectInput mode by default 2020-12-22 13:29:23 -08:00
SDL_joystick.h Including SDL_config_iphoneos.h enables MFI controller code 2020-11-24 06:55:33 -08:00
SDL_keyboard.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_keycode.h SDL_keycode.h (SDL_Keymod): remove comma at end of enumerator list 2020-11-12 15:10:00 +03:00
SDL_loadso.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_locale.h locale: Implemented SDL_GetPreferredLocales(). 2020-05-04 02:27:29 -04:00
SDL_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_main.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_messagebox.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_metal.h metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!). 2020-04-10 00:37:35 -04:00
SDL_misc.h Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
SDL_mouse.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_mutex.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_name.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengl.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles2_gl2.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_opengles.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_pixels.h Fixed bug 4938 - Suggestion: rename SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XBGR8888 2020-06-12 10:30:46 -07:00
SDL_platform.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_power.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_quit.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_rect.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.h Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c 2020-03-08 21:02:40 -07:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h Fixed bug 4297 - Android StrictMode policy. Remove APK expansion support 2020-08-17 19:50:20 +02:00
SDL_scancode.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_sensor.h Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
SDL_shape.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_stdinc.h fix bug #5394 - define _DARWIN_C_SOURCE only if not already defined 2020-12-12 23:28:10 +03:00
SDL_surface.h Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence) 2020-10-18 09:52:56 +02:00
SDL_system.h Added a note about Android 11 2020-10-16 12:35:30 -07:00
SDL_syswm.h os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
SDL_test_assert.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_common.h test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility. 2020-02-12 13:09:38 -05:00
SDL_test_compare.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_crc32.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_font.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_fuzzer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_harness.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_images.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_log.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_md5.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_memory.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test_random.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_test.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_thread.h Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 2020-05-26 13:19:19 -07:00
SDL_timer.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_touch.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_types.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_version.h Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
SDL_video.h minor whitespace fix 2020-10-09 03:28:30 +03:00
SDL_vulkan.h Fixed whitespace in SDL_vulkan.h 2020-06-02 16:59:54 -07:00
SDL.h Removed SDL_AndroidOpenURL, added SDL_OpenURL. 2020-10-05 11:30:33 -04:00