sdl2_frt/src/render
Ryan C. Gordon 02773811b3 render: GL_DestroyRender() should activate first.
Otherwise, we might destroy a different GL context's resources.
2017-05-18 21:00:11 -04:00
..
direct3d Updated copyright for 2017 2017-01-01 18:33:28 -08:00
direct3d11 WinRT: removed buildbot debug code, pending further research 2017-02-24 20:49:14 -05:00
opengl render: GL_DestroyRender() should activate first. 2017-05-18 21:00:11 -04:00
opengles Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
opengles2 Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
psp Updated copyright for 2017 2017-01-01 18:33:28 -08:00
software Updated copyright for 2017 2017-01-01 18:33:28 -08:00
mmx.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_d3dmath.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_d3dmath.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_render.c Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
SDL_sysrender.h Removed a bunch of unnecessary #ifdefs. 2017-02-26 00:40:04 -05:00
SDL_yuv_mmx.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_yuv_sw_c.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_yuv_sw.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00