Simple Directmedia Layer
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Anthony Pesch 0219928dd5 kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen
and remove duplicate SDL_WINDOWEVENT_RESIZED event

commit 2067a7db8e made SDL_SetWindowSize and
SDL_SetWindowFullscreen modify the display mode previously set by a call to
SDL_SetWindowDisplayMode

as far as I understand the SDL API, calling SDL_SetWindowDisplayMode followed
by calling SDL_SetWindowFullscreen(..., SDL_WINDOW_FULLSCREEN) is the correct
way to mode set / switch to fullscreen

this change restores that functionaliy when switching to SDL_WINDOW_FULLSCREEN,
but other cases are still modifying the display mode set by the user. rather
than modifying the display mode set by the user, it seems this logic inside of
KMSDRM_ReconfigureWindow should be pushed further down into KMSDRM_CreateSurfaces
(as it was originally) to only modify the final mode that's set (based on the
fullscreen flags), but not override the mode requested by the user
2021-06-01 15:32:02 -07:00
.github Delete gh-pages.yml 2021-04-01 16:36:06 -04:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Enable TV game mode by default on Android 2021-05-07 12:43:35 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts config.guess, config.sub: fix permissions 2021-05-25 14:56:37 +03:00
cmake CMake: fixes to pthreads detection. 2021-04-25 01:28:03 +03:00
debian debian: Align to debian packaging scheme 2021-04-07 13:57:23 -07:00
docs Android: document workaround to use JNI on native thread (see bug #4406) 2021-06-01 20:11:59 +02:00
include SDL_thread.h: move libc header includes before begin_code.h. 2021-05-25 14:56:56 +03:00
src kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen 2021-06-01 15:32:02 -07:00
test minor watcom build fixes. 2021-05-15 00:22:50 +03:00
VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols wayland: Drop support for kwin specific decoration management 2021-04-07 13:54:07 -07:00
Xcode minor watcom build fixes. 2021-05-15 00:22:50 +03:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
.gitignore git: Ignore debian generated files 2021-04-05 15:38:32 -04:00
Android.mk minor watcom build fixes. 2021-05-15 00:22:50 +03:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Remove gles2 vita render 2021-04-24 14:13:09 -07:00
configure Generic check for desktop GL and EGL on Linux systems 2021-05-05 15:19:55 -07:00
configure.ac Generic check for desktop GL and EGL on Linux systems 2021-05-05 15:19:55 -07:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 minor update to os2 makefile. (binary output doesn't change.) 2021-05-15 00:50:20 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)