/* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_system.h * * Include file for platform specific SDL API functions */ #ifndef _SDL_system_h #define _SDL_system_h #include "SDL_stdinc.h" #include "SDL_keyboard.h" #include "SDL_render.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Platform specific functions for Windows */ #ifdef __WIN32__ /* Returns the D3D9 adapter index that matches the specified display index. This adapter index can be passed to IDirect3D9::CreateDevice and controls on which monitor a full screen application will appear. */ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); /* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */ typedef struct IDirect3DDevice9 IDirect3DDevice9; extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3DDevice(SDL_Renderer * renderer); #endif /* __WIN32__ */ /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); #endif /* __IPHONEOS__ */ /* Platform specific functions for Android */ #if defined(__ANDROID__) && __ANDROID__ /* Get the JNI environment for the current thread This returns JNIEnv*, but the prototype is void* so we don't need jni.h */ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); /* Get the SDL Activity object for the application This returns jobject, but the prototype is void* so we don't need jni.h The jobject returned by SDL_AndroidGetActivity is a local reference. It is the caller's responsibility to properly release it (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) */ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); /* See the official Android developer guide for more information: http://developer.android.com/guide/topics/data/data-storage.html */ #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 /* Get the path used for internal storage for this application. This path is unique to your application and cannot be written to by other applications. */ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); /* Get the current state of external storage, a bitmask of these values: SDL_ANDROID_EXTERNAL_STORAGE_READ SDL_ANDROID_EXTERNAL_STORAGE_WRITE If external storage is currently unavailable, this will return 0. */ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); /* Get the path used for external storage for this application. This path is unique to your application, but is public and can be written to by other applications. */ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); #endif /* __ANDROID__ */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_system_h */ /* vi: set ts=4 sw=4 expandtab: */