<?xml version="1.0" encoding="utf-8"?> <!-- Replace org.libsdl.app with the identifier of your game below, e.g. com.gamemaker.game --> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.libsdl.app" android:versionCode="1" android:versionName="1.0" android:installLocation="auto"> <!-- Android 2.3.3 --> <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" /> <!-- OpenGL ES 2.0 --> <uses-feature android:glEsVersion="0x00020000" /> <!-- Allow writing to external storage --> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <!-- if you want to capture audio, uncomment this. --> <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> --> <!-- Create a Java class extending SDLActivity and place it in a directory under src matching the package, e.g. src/com/gamemaker/game/MyGame.java then replace "SDLActivity" with the name of your class (e.g. "MyGame") in the XML below. An example Java class can be found in README-android.md --> <application android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:allowBackup="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:hardwareAccelerated="true" > <activity android:name="SDLActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <!-- Drop file event --> <!-- <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="*/*" /> </intent-filter> --> </activity> </application> </manifest>