<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="SDL2" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" TargetFrameworkVersion="131072" > <Platforms> <Platform Name="Win32" /> <Platform Name="x64" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" CommandLine="" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WINDOWS" ExceptionHandling="0" RuntimeLibrary="3" BufferSecurityCheck="false" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" CompileAs="0" OmitDefaultLibName="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="winmm.lib imm32.lib version.lib" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" SubSystem="2" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug|x64" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WINDOWS" ExceptionHandling="0" RuntimeLibrary="2" BufferSecurityCheck="false" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" CompileAs="0" OmitDefaultLibName="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="winmm.lib imm32.lib version.lib" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" SubSystem="2" TargetMachine="17" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" CommandLine="" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WINDOWS" StringPooling="true" ExceptionHandling="0" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" CompileAs="0" OmitDefaultLibName="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="winmm.lib imm32.lib version.lib" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|x64" OutputDirectory="$(PlatformName)\$(ConfigurationName)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="3" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WINDOWS" StringPooling="true" ExceptionHandling="0" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="3" CompileAs="0" OmitDefaultLibName="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="winmm.lib imm32.lib version.lib" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="17" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="API Headers" > <File RelativePath="..\..\include\begin_code.h" > </File> <File RelativePath="..\..\include\close_code.h" > </File> <File RelativePath="..\..\include\SDL.h" > </File> <File RelativePath="..\..\include\SDL_assert.h" > </File> <File RelativePath="..\..\include\SDL_atomic.h" > </File> <File RelativePath="..\..\include\SDL_audio.h" > </File> <File RelativePath="..\..\include\SDL_bits.h" > </File> <File RelativePath="..\..\include\SDL_blendmode.h" > </File> <File RelativePath="..\..\include\SDL_clipboard.h" > </File> <File RelativePath="..\..\include\SDL_config.h" > </File> <File RelativePath="..\..\include\SDL_config_windows.h" > </File> <File RelativePath="..\..\include\SDL_copying.h" > </File> <File RelativePath="..\..\include\SDL_cpuinfo.h" > </File> <File RelativePath="..\..\include\SDL_egl.h" > </File> <File RelativePath="..\..\include\SDL_endian.h" > </File> <File RelativePath="..\..\include\SDL_error.h" > </File> <File RelativePath="..\..\include\SDL_events.h" > </File> <File RelativePath="..\..\include\SDL_filesystem.h" > </File> <File RelativePath="..\..\include\SDL_gamecontroller.h" > </File> <File RelativePath="..\..\include\SDL_gesture.h" > </File> <File RelativePath="..\..\include\SDL_haptic.h" > </File> <File RelativePath="..\..\include\SDL_hints.h" > </File> <File RelativePath="..\..\include\SDL_joystick.h" > </File> <File RelativePath="..\..\include\SDL_keyboard.h" > </File> <File RelativePath="..\..\include\SDL_keycode.h" > </File> <File RelativePath="..\..\include\SDL_loadso.h" > </File> <File RelativePath="..\..\include\SDL_log.h" > </File> <File RelativePath="..\..\include\SDL_main.h" > </File> <File RelativePath="..\..\include\SDL_messagebox.h" > </File> <File RelativePath="..\..\include\SDL_mouse.h" > </File> <File RelativePath="..\..\include\SDL_mutex.h" > </File> <File RelativePath="..\..\include\SDL_name.h" > </File> <File RelativePath="..\..\include\SDL_opengl.h" > </File> <File RelativePath="..\..\include\SDL_opengl_glext.h" > </File> <File RelativePath="..\..\include\SDL_opengles.h" > </File> <File RelativePath="..\..\include\SDL_opengles2.h" > </File> <File RelativePath="..\..\include\SDL_opengles2_gl2.h" > </File> <File RelativePath="..\..\include\SDL_opengles2_gl2ext.h" > </File> <File RelativePath="..\..\include\SDL_opengles2_gl2platform.h" > </File> <File RelativePath="..\..\include\SDL_opengles2_khrplatform.h" > </File> <File RelativePath="..\..\include\SDL_pixels.h" > </File> <File RelativePath="..\..\include\SDL_platform.h" > </File> <File RelativePath="..\..\include\SDL_power.h" > </File> <File RelativePath="..\..\include\SDL_quit.h" > </File> <File RelativePath="..\..\include\SDL_rect.h" > </File> <File RelativePath="..\..\include\SDL_render.h" > </File> <File RelativePath="..\..\include\SDL_revision.h" > </File> <File RelativePath="..\..\include\SDL_rwops.h" > </File> <File RelativePath="..\..\include\SDL_scancode.h" > </File> <File RelativePath="..\..\include\SDL_shape.h" > </File> <File RelativePath="..\..\include\SDL_stdinc.h" > </File> <File RelativePath="..\..\include\SDL_surface.h" > </File> <File RelativePath="..\..\include\SDL_system.h" > </File> <File RelativePath="..\..\include\SDL_syswm.h" > </File> <File RelativePath="..\..\include\SDL_test.h" > </File> <File RelativePath="..\..\include\SDL_test_assert.h" > </File> <File RelativePath="..\..\include\SDL_test_common.h" > </File> <File RelativePath="..\..\include\SDL_test_compare.h" > </File> <File RelativePath="..\..\include\SDL_test_crc32.h" > </File> <File RelativePath="..\..\include\SDL_test_font.h" > </File> <File RelativePath="..\..\include\SDL_test_fuzzer.h" > </File> <File RelativePath="..\..\include\SDL_test_harness.h" > </File> <File RelativePath="..\..\include\SDL_test_images.h" > </File> <File RelativePath="..\..\include\SDL_test_log.h" > </File> <File RelativePath="..\..\include\SDL_test_md5.h" > </File> <File RelativePath="..\..\include\SDL_test_random.h" > </File> <File RelativePath="..\..\include\SDL_thread.h" > </File> <File RelativePath="..\..\include\SDL_timer.h" > </File> <File RelativePath="..\..\include\SDL_touch.h" > </File> <File RelativePath="..\..\include\SDL_types.h" > </File> <File RelativePath="..\..\include\SDL_version.h" > </File> <File RelativePath="..\..\include\SDL_video.h" > </File> </Filter> <File RelativePath="..\..\src\events\blank_cursor.h" > </File> <File RelativePath="..\..\src\events\default_cursor.h" > </File> <File RelativePath="..\..\src\libm\e_atan2.c" > </File> <File RelativePath="..\..\src\libm\e_log.c" > </File> <File RelativePath="..\..\src\libm\e_pow.c" > </File> <File RelativePath="..\..\src\libm\e_rem_pio2.c" > </File> <File RelativePath="..\..\src\libm\e_sqrt.c" > </File> <File RelativePath="..\..\src\libm\k_cos.c" > </File> <File RelativePath="..\..\src\libm\k_rem_pio2.c" > </File> <File RelativePath="..\..\src\libm\k_sin.c" > </File> <File RelativePath="..\..\src\libm\k_tan.c" > </File> <File RelativePath="..\..\src\libm\math.h" > </File> <File RelativePath="..\..\src\libm\math_private.h" > </File> <File RelativePath="..\..\src\render\mmx.h" > </File> <File RelativePath=".\resource.h" > </File> <File RelativePath="..\..\src\libm\s_atan.c" > </File> <File RelativePath="..\..\src\libm\s_copysign.c" > </File> <File RelativePath="..\..\src\libm\s_cos.c" > </File> <File RelativePath="..\..\src\libm\s_fabs.c" > </File> <File RelativePath="..\..\src\libm\s_floor.c" > </File> <File RelativePath="..\..\src\libm\s_scalbn.c" > </File> <File RelativePath="..\..\src\libm\s_sin.c" > </File> <File RelativePath="..\..\src\libm\s_tan.c" > </File> <File RelativePath="..\..\src\SDL.c" > </File> <File RelativePath="..\..\src\SDL_assert.c" > </File> <File RelativePath="..\..\src\atomic\SDL_atomic.c" > </File> <File RelativePath="..\..\src\audio\SDL_audio.c" > </File> <File RelativePath="..\..\src\audio\SDL_audio_c.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiocvt.c" > </File> <File RelativePath="..\..\src\audio\SDL_audiodev.c" > </File> <File RelativePath="..\..\src\audio\SDL_audiodev_c.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiomem.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiotypecvt.c" > </File> <File RelativePath="..\..\src\render\software\SDL_blendfillrect.c" > </File> <File RelativePath="..\..\src\render\software\SDL_blendfillrect.h" > </File> <File RelativePath="..\..\src\render\software\SDL_blendline.c" > </File> <File RelativePath="..\..\src\render\software\SDL_blendline.h" > </File> <File RelativePath="..\..\src\render\software\SDL_blendpoint.c" > </File> <File RelativePath="..\..\src\render\software\SDL_blendpoint.h" > </File> <File RelativePath="..\..\src\video\SDL_blit.c" > </File> <File RelativePath="..\..\src\video\SDL_blit.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_0.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_1.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_A.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_N.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.h" > </File> <File RelativePath="..\..\src\video\SDL_bmp.c" > </File> <File RelativePath="..\..\src\video\SDL_clipboard.c" > </File> <File RelativePath="..\..\src\events\SDL_clipboardevents.c" > </File> <File RelativePath="..\..\src\events\SDL_clipboardevents_c.h" > </File> <File RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c" > </File> <File RelativePath="..\..\src\render\SDL_d3dmath.c" > </File> <File RelativePath="..\..\src\render\SDL_d3dmath.h" > </File> <File RelativePath="..\..\src\haptic\windows\SDL_dinputhaptic.c" > </File> <File RelativePath="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" > </File> <File RelativePath="..\..\src\joystick\windows\SDL_dinputjoystick.c" > </File> <File RelativePath="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" > </File> <File RelativePath="..\..\src\audio\directsound\SDL_directsound.c" > </File> <File RelativePath="..\..\src\audio\directsound\SDL_directsound.h" > </File> <File RelativePath="..\..\src\core\windows\SDL_directx.h" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.c" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.h" > </File> <File RelativePath="..\..\src\render\software\SDL_draw.h" > </File> <File RelativePath="..\..\src\render\software\SDL_drawline.c" > </File> <File RelativePath="..\..\src\render\software\SDL_drawline.h" > </File> <File RelativePath="..\..\src\render\software\SDL_drawpoint.c" > </File> <File RelativePath="..\..\src\render\software\SDL_drawpoint.h" > </File> <File RelativePath="..\..\src\events\SDL_dropevents.c" > </File> <File RelativePath="..\..\src\events\SDL_dropevents_c.h" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h" > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi.c" > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi.h" > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi_overrides.h" > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi_procs.h" > </File> <File RelativePath="..\..\src\video\SDL_egl.c" > </File> <File RelativePath="..\..\src\SDL_error.c" > </File> <File RelativePath="..\..\src\SDL_error_c.h" > </File> <File RelativePath="..\..\src\events\SDL_events.c" > </File> <File RelativePath="..\..\src\events\SDL_events_c.h" > </File> <File RelativePath="..\..\src\video\SDL_fillrect.c" > </File> <File RelativePath="..\..\src\joystick\SDL_gamecontroller.c" > </File> <File RelativePath="..\..\src\events\SDL_gesture.c" > </File> <File RelativePath="..\..\src\events\SDL_gesture_c.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_getenv.c" > </File> <File RelativePath="..\..\src\video\SDL_glesfuncs.h" > </File> <File RelativePath="..\..\src\video\SDL_glfuncs.h" > </File> <File RelativePath="..\..\src\haptic\SDL_haptic.c" > </File> <File RelativePath="..\..\src\SDL_hints.c" > </File> <File RelativePath="..\..\src\SDL_hints_c.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_iconv.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick_c.h" > </File> <File RelativePath="..\..\src\events\SDL_keyboard.c" > </File> <File RelativePath="..\..\src\events\SDL_keyboard_c.h" > </File> <File RelativePath="..\..\src\SDL_log.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_malloc.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer.c" > </File> <File RelativePath="..\..\src\joystick\windows\SDL_mmjoystick.c" > </File> <File RelativePath="..\..\src\events\SDL_mouse.c" > </File> <File RelativePath="..\..\src\events\SDL_mouse_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullevents.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullframebuffer.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullframebuffer_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullvideo.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullvideo.h" > </File> <File RelativePath="..\..\src\video\SDL_pixels.c" > </File> <File RelativePath="..\..\src\video\SDL_pixels_c.h" > </File> <File RelativePath="..\..\src\power\SDL_power.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_qsort.c" > </File> <File RelativePath="..\..\src\events\SDL_quit.c" > </File> <File RelativePath="..\..\src\video\SDL_rect.c" > </File> <File RelativePath="..\..\src\video\SDL_rect_c.h" > </File> <File RelativePath="..\..\src\render\SDL_render.c" > </File> <File RelativePath="..\..\src\render\direct3d\SDL_render_d3d.c" > </File> <File RelativePath="..\..\src\render\direct3d11\SDL_render_d3d11.c" > </File> <File RelativePath="..\..\src\render\opengl\SDL_render_gl.c" > </File> <File RelativePath="..\..\src\render\opengles2\SDL_render_gles2.c" > </File> <File RelativePath="..\..\src\render\software\SDL_render_sw.c" > </File> <File RelativePath="..\..\src\render\software\SDL_render_sw_c.h" > </File> <File RelativePath="..\..\src\video\SDL_RLEaccel.c" > </File> <File RelativePath="..\..\src\video\SDL_RLEaccel_c.h" > </File> <File RelativePath="..\..\src\render\software\SDL_rotate.c" > </File> <File RelativePath="..\..\src\render\software\SDL_rotate.h" > </File> <File RelativePath="..\..\src\file\SDL_rwops.c" > </File> <File RelativePath="..\..\src\render\opengl\SDL_shaders_gl.c" > </File> <File RelativePath="..\..\src\render\opengl\SDL_shaders_gl.h" > </File> <File RelativePath="..\..\src\render\opengles2\SDL_shaders_gles2.c" > </File> <File RelativePath="..\..\src\video\SDL_shape.c" > </File> <File RelativePath="..\..\src\video\SDL_shape_internals.h" > </File> <File RelativePath="..\..\src\atomic\SDL_spinlock.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_stdlib.c" > </File> <File RelativePath="..\..\src\video\SDL_stretch.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_string.c" > </File> <File RelativePath="..\..\src\video\SDL_surface.c" > </File> <File RelativePath="..\..\src\audio\SDL_sysaudio.h" > </File> <File RelativePath="..\..\src\thread\generic\SDL_syscond.c" > </File> <File RelativePath="..\..\src\events\SDL_sysevents.h" > </File> <File RelativePath="..\..\src\filesystem\windows\SDL_sysfilesystem.c" > </File> <File RelativePath="..\..\src\haptic\SDL_syshaptic.h" > </File> <File RelativePath="..\..\src\joystick\SDL_sysjoystick.h" > </File> <File RelativePath="..\..\src\loadso\windows\SDL_sysloadso.c" > </File> <File RelativePath="..\..\src\thread\windows\SDL_sysmutex.c" > </File> <File RelativePath="..\..\src\power\windows\SDL_syspower.c" > </File> <File RelativePath="..\..\src\render\SDL_sysrender.h" > </File> <File RelativePath="..\..\src\thread\windows\SDL_syssem.c" > </File> <File RelativePath="..\..\src\thread\windows\SDL_systhread.c" > </File> <File RelativePath="..\..\src\thread\SDL_systhread.h" > </File> <File RelativePath="..\..\src\thread\windows\SDL_systhread_c.h" > </File> <File RelativePath="..\..\src\timer\windows\SDL_systimer.c" > </File> <File RelativePath="..\..\src\timer\SDL_systimer.h" > </File> <File RelativePath="..\..\src\thread\windows\SDL_systls.c" > </File> <File RelativePath="..\..\src\video\SDL_sysvideo.h" > </File> <File RelativePath="..\..\src\thread\SDL_thread.c" > </File> <File RelativePath="..\..\src\thread\SDL_thread_c.h" > </File> <File RelativePath="..\..\src\timer\SDL_timer.c" > </File> <File RelativePath="..\..\src\timer\SDL_timer_c.h" > </File> <File RelativePath="..\..\src\events\SDL_touch.c" > </File> <File RelativePath="..\..\src\events\SDL_touch_c.h" > </File> <File RelativePath="..\..\src\video\SDL_video.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_vkeys.h" > </File> <File RelativePath="..\..\src\audio\SDL_wave.c" > </File> <File RelativePath="..\..\src\audio\SDL_wave.h" > </File> <File RelativePath="..\..\src\events\SDL_windowevents.c" > </File> <File RelativePath="..\..\src\events\SDL_windowevents_c.h" > </File> <File RelativePath="..\..\src\core\windows\SDL_windows.c" > </File> <File RelativePath="..\..\src\core\windows\SDL_windows.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsclipboard.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsevents.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsevents.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h" > </File> <File RelativePath="..\..\src\haptic\windows\SDL_windowshaptic.c" > </File> <File RelativePath="..\..\src\haptic\windows\SDL_windowshaptic_c.h" > </File> <File RelativePath="..\..\src\joystick\windows\SDL_windowsjoystick.c" > </File> <File RelativePath="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowskeyboard.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsmessagebox.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsmessagebox.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsmodes.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsmodes.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsmouse.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsmouse.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsopengl.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsopengl.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsopengles.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsshape.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsshape.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsvideo.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsvideo.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowswindow.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowswindow.h" > </File> <File RelativePath="..\..\src\audio\winmm\SDL_winmm.c" > </File> <File RelativePath="..\..\src\audio\winmm\SDL_winmm.h" > </File> <File RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.c" > </File> <File RelativePath="..\..\src\core\windows\SDL_xinput.c" > </File> <File RelativePath="..\..\src\core\windows\SDL_xinput.h" > </File> <File RelativePath="..\..\src\haptic\windows\SDL_xinputhaptic.c" > </File> <File RelativePath="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" > </File> <File RelativePath="..\..\src\joystick\windows\SDL_xinputjoystick.c" > </File> <File RelativePath="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" > </File> <File RelativePath="..\..\src\render\SDL_yuv_mmx.c" > </File> <File RelativePath="..\..\src\render\SDL_yuv_sw.c" > </File> <File RelativePath="..\..\src\render\SDL_yuv_sw_c.h" > </File> <File RelativePath="..\..\src\main\windows\version.rc" > </File> <File RelativePath="..\..\src\video\windows\wmmsg.h" > </File> </Files> <Globals> </Globals> </VisualStudioProject>