Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
50efbda736
Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
2017-08-28 00:43:14 -07:00
Philipp Wiesemann
711df8a989
emscripten: Fixed compiling without OpenGL support.
2017-08-05 22:10:48 +02:00
Charlie Birks
613955b4f2
Emscripten: only update pixel ratio if HiDPI is enabled
2017-02-17 10:13:07 +00:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Csongor Szabo
01f6273675
emscripten: check if device pixel ratio has changed
2016-10-14 17:06:28 +01:00
Alon Zakai
bec5573476
add some detail to fullscreen workaround comment; version 6
...
Conflicts:
version.txt
2016-09-13 00:03:58 -07:00
Charlie Birks
405d64b207
only unset fullscreen flags if fullscreen failed
2016-09-13 00:03:56 -07:00
Charlie Birks
c68cac89df
use screen resolution instead of canvas size
2016-09-13 00:03:55 -07:00
Boris Gjenero
791b946a42
Fix full screen mode in Firefox, which was broken by 9d4beb2
2016-09-13 00:03:54 -07:00
Boris Gjenero
b71208d452
Support SDL_SetWindowTitle() via Module['setWindowTitle']()
2016-09-13 00:03:53 -07:00
Sam Lantinga
bdca510fd6
simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
2016-09-13 00:03:28 -07:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00