Commit Graph

27 Commits

Author SHA1 Message Date
David Ludwig
69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
Andreas Schiffler
09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test 2013-10-21 23:17:37 -07:00
Sam Lantinga
12ca3ce3fa Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Sam Lantinga
2e6b4b960d Fixed compiling on Mac OS X, added a system RAM test 2013-10-17 11:56:33 -07:00
Sam Lantinga
2337a684b3 Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter

There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD.  However, if you have the library on Linux, it gets pulled in as library bloat.  And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
2013-10-13 19:49:45 -07:00
Edward Rudd
7bc9815772 added simple Drag & drop test 2013-10-12 11:21:40 -04:00
Sam Lantinga
a7e1fdddea Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
Gabriel Jacobo
89131435f8 Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
Gabriel Jacobo
eaa4300faf Fixes testgles and testgl 2013-10-09 11:30:01 -03:00
Sam Lantinga
529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin

Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.

The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
2013-10-05 19:09:03 -07:00
Sam Lantinga
9cbd05df1e Report an error if creating a render target fails 2013-10-03 21:41:09 -07:00
David Ludwig
3fce6688b8 WinRT: made testthread log output via SDL_Log
- this will allow output to be read via Visual C++'s Output pane
2013-08-20 21:55:13 -04:00
David Ludwig
f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
Sam Lantinga
1ad936eb29 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke

I'm running Linux Mint 15 with the Cinnamon window manager.  SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Edward Rudd
869a707612 add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
e07d7e649c Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). 2013-08-29 08:30:21 -07:00
Sam Lantinga
3e2930defe Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) 2013-08-29 08:29:51 -07:00
Sam Lantinga
f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Ryan C. Gordon
540cb5389c Fixed testgamecontroller output to make sense. 2013-08-28 00:07:02 -04:00
Gabriel Jacobo
aef52c3501 [Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
2013-08-28 12:43:29 -03:00
Gabriel Jacobo
7fc50affaa Fixes test building 2013-08-28 10:41:25 -03:00
Gabriel Jacobo
1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
695344d163 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Ryan C. Gordon
2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Gabriel Jacobo
552b04c58a More non C89 compliant comments 2013-08-20 20:34:40 -03:00
Andreas Schiffler
65728477af Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency 2013-08-14 23:30:10 -07:00
Gabriel Jacobo
dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00