Commit Graph

12 Commits

Author SHA1 Message Date
Colby Klein
ccc12a3632 Implement repositioning the OS-rendered IME with SDL_SetTextInputRect on Windows. 2015-06-15 20:24:51 -07:00
Ryan C. Gordon
753f95c5dd VS2005 tweaks (thanks, Ozkan!).
Fixes Bugzilla #2895.

His notes:

The following trivial changes make SDL2 tree (mostly) compatible with Visual
Studio 2005:

* SDL_stdlib.c: Similar to VS2010 and newer, VS2005 also generates memcpy(),
  (it also generates memset(), see below), so propagate the #if condition to
  cover VS2005.

* SDL_pixels.c (SDL_CalculateGammaRamp): VS2005 generates a memset() call for
  gamma==0 case, so replace the if loop with SDL_memset().

* SDL_windowsvideo.h: Include msctf.h only with VS2008 and newer, otherwise
  include SDL_msctf.h

* SDL_windowskeyboard.c: Adjust the #ifdefs so that SDL_msctf.h inclusion is
  always recognized correctly.
2015-06-07 19:58:42 -04:00
Sam Lantinga
6e67c949c1 Fixed bug 2054 - SDL_GetError: "Unknown touch device"
Volumetric

The "Unknown touch device" message appears because the initial touch device setup loop uses SDL_GetTouch() as a guard for calling SDL_AddTouch().  SDL_GetTouch() will always report "Unknown touch device" since the device hasn't been added yet.  The SDL_GetTouch() call is unnecessary since SDL_AddTouch() calls SDL_GetTouchIndex() to verify that the device hasn't been added yet, and SDL_GetTouchIndex() has the benefit of not reporting an error for a device it can't find.
2015-05-28 12:55:01 -07:00
David Ludwig
a6df21cd00 Partial fix for bug 2726 - Win32 'mouse' events not applying 'SDL_TOUCH_MOUSEID'
This is a Win32-specific fix for bug 2726.  A WinRT fix for this bug was applied
separately, via https://hg.libsdl.org/SDL/rev/91f56dcad879

This fix applies SDL_TOUCH_MOUSEID to 'mouse' events coming from touch devices,
but only when relative-mouse-mode is turned OFF.  This bug is still present
when relative-mouse-mode is ON, however Microsoft does not provide documentation
on whether or not those input events (which come from WM_INPUT) can be
identified as touch-specific or not.  Unofficially, that data might be available
(via GetMessageExtraInfo()), however this patch only uses MS-documented APIs.
2014-12-20 11:45:39 -05:00
Sam Lantinga
779d403563 Fixed Windows build 2015-05-28 08:51:59 -07:00
Sam Lantinga
0669a224f5 Fixed bug 2860 - SetProp must be paired with RemoveProp especially for properties added to external windows
Coriiander

Upon creating a window, a window property is added to it through the Win32-function "SetProp". This is done in the SDL-function "SetupWindowData" in file "src\video\windows\SDL_windowswindow.c".

Whenever you call "SetProp" to add a property to a Win32-window, you should also call the Win32-function "RemoveProp" to remove it before destroying that Win32-window.

While you might think that it's ok and that Windows will clean up nicely itself, it is not ok. It is against all Win32-API guidelines and is mostlikely a leak. Especially on external windows (CreateWindowFrom) you want to have things done right, not messy and leaky, affecting some other module. Even if SDL gets shutdown entirely that external window will now forever still have the "SDL_WindowData" prop attached to it.
2015-05-28 08:41:07 -07:00
Ryan C. Gordon
41908548b9 Windows: Alt-F4 hotkey should be checked on keydown, not keyup (thanks, Matt!).
Fixes Bugzilla #2780.
2015-05-26 20:40:00 -04:00
Ryan C. Gordon
b11b3493b9 Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!).
Fixes Bugzilla 2669.
2015-05-26 11:08:30 -04:00
Sam Lantinga
2c4a6ea0a2 Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
1c6ea0f226 Added a userdata parameter to SDL_SetWindowsMessageHook() 2015-05-13 22:39:32 -07:00
Sam Lantinga
7de242e72c Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows 2015-05-13 22:39:20 -07:00
Ryan C. Gordon
b72938c861 Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.

Fixes Bugzilla #2944.
2015-04-20 12:22:44 -04:00