Sam Lantinga
de91b1248f
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
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Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Philipp Wiesemann
a725efa4bc
linux: Fixed using wrong constant for input text size.
2017-06-15 23:30:50 +02:00
Ryan C. Gordon
1c5f483a8a
linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
2017-05-29 00:51:02 -04:00
Ryan C. Gordon
b3f94acbf9
linux: Simplify D-Bus interface, remove lots of boilerplate.
2017-05-28 07:11:52 -04:00
Philipp Wiesemann
f6eb23a617
linux: Changed two variables to be static.
2017-04-09 23:00:42 +02:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
1e8f074c43
Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
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This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Sam Lantinga
1051dceb14
Fixed compiler warning about missing field initializers
2016-10-04 03:42:42 -07:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00