Sylvain Becker
68c0e69f0a
Android: native_window validity is guaranteed between surfaceCreated and Destroyed
...
It's currently still available after surfaceDestroyed().
And available (but invalid) between surfaceCreated() and surfaceChanged().
Which means ANativewindow_getWidth/Height/Format() fail in those cases.
https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
2019-01-09 22:41:52 +01:00
Sylvain Becker
59df6d6b13
Android: don't allow multiple instance of SDLActivity
...
Default launch mode (standard) allows multiple instances of the SDLActivity.
( https://developer.android.com/guide/topics/manifest/activity-element#lmode )
Not sure this is intended in SDL as this doesn't work. There are static
variables in Java, in C code which make this impossible (allow one android_window) and
also Audio print errors.
There is also some code added in onDestroy as if it would be able to
re-initialize: https://hg.libsdl.org/SDL/rev/27686adb08c3
Bug Android activity life-cycle seems to show there is not transition to get out
of onDestroy()
https://developer.android.com/reference/android/app/Activity#ActivityLifecycle
( can be tested with "adb shell am start my.package.org/.MainActivity"
and "adb shell am start -n my.package.org/.MainActivity" )
Send me a message if there are real use-case for this !
2019-01-07 17:06:50 +01:00
Sylvain Becker
911f1d3e67
Android: remove SURFACE_TYPE_GPU, deprecated in API level 5.
...
https://developer.android.com/reference/android/view/SurfaceHolder
This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed.
2019-01-05 22:49:50 +01:00
Sylvain Becker
a95f91bcea
Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
...
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
2019-01-02 18:06:33 +01:00
Sylvain Becker
a02998a292
Android: make sure surfaceChanged try to enter into 'resumed' state.
2019-01-02 17:41:33 +01:00
Sylvain Becker
4d2b5c791e
Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!)
2019-01-02 17:08:01 +01:00
Sam Lantinga
cc39c7a0cb
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
...
Sylvain
Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java
The method is API 23
https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
2018-11-02 17:25:00 -07:00
Sam Lantinga
67a94893c0
Fixed bug 4319 - Android remove reflection for PointerIcon
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Sylvain
Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
2018-11-02 17:22:15 -07:00
Sam Lantinga
e381a1599d
Updated Android project files and documentation
2018-10-28 10:31:06 -07:00
Sam Lantinga
b699ddc0a9
Fixed reinitializing the SDL joystick subsystem on Android
2018-10-23 12:40:25 -07:00
Sam Lantinga
d7fa11204f
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
2018-10-22 14:55:47 -07:00
Sam Lantinga
e6068b5b15
Handle failure to load hidapi gracefully
2018-10-22 14:55:45 -07:00
Sam Lantinga
3e3ce6e95c
Fixed bug 4318 - Android move Haptic code to API26 class
...
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
b0c48dd9dd
Support vibration magnitude on Android 8.0 (thanks Rachel!)
2018-10-16 08:29:27 -07:00
Sam Lantinga
f5a21ebf0c
Added support for surround sound and float audio on Android
2018-10-09 20:12:43 -07:00
Sam Lantinga
4679f6826d
Removed unneeded variable qualifiers
2018-10-09 20:12:40 -07:00
Sam Lantinga
337cea4411
Fixed life-cycle issues with two activities sharing HIDDeviceManager
2018-10-08 12:49:30 -07:00
Sam Lantinga
1e728f5075
Close on shutdown, for consistency
2018-10-08 12:49:28 -07:00
Sam Lantinga
e4c9806f4f
Trying to track down NullPointerException in USB input thread
2018-10-08 12:49:26 -07:00
Sam Lantinga
a0c53668e6
Allow SDL to use ReLinker if present.
...
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
2018-10-04 16:29:17 -07:00
Sam Lantinga
ae5317e844
The Amlogic X96 is a set-top box
2018-10-02 13:17:31 -07:00
Sam Lantinga
679d355317
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
2018-10-01 14:52:28 -07:00
Sam Lantinga
e77ec88969
Fixed tablet detection on Android
2018-09-29 02:14:46 -07:00
Sam Lantinga
74638ea3c5
Ensure we wait on the surface resize before returning from setting fullscreen mode.
2018-09-28 20:39:57 -07:00
Sam Lantinga
d40657bfc9
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
...
Sylvain
Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
da89b81c3c
Fixed rare null pointer dereference
2018-09-24 20:31:24 -07:00
Sam Lantinga
e0fe8f3cb3
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
2018-09-24 11:53:04 -07:00
Sam Lantinga
c179d3948a
Fixed NullPointerException if there's no singleton
2018-09-17 12:08:05 -07:00
Sam Lantinga
66294d31df
Guard against Steam Controller input when we're shutting down.
2018-09-14 18:31:03 -07:00
Sam Lantinga
a0b3dcc26a
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
...
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
09ab752aa3
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
2018-08-24 10:41:57 -07:00
Sam Lantinga
a003fa0a05
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
2018-08-23 14:05:25 -07:00
Sam Lantinga
38ae49880f
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Sam Lantinga
c2791fc60d
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:59:13 -07:00
Sam Lantinga
2a4999b4bb
By default just build for 32-bit ARM and x86
2018-08-21 11:44:08 -07:00
Sam Lantinga
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c
Fixed Android build error
2018-08-21 10:37:26 -07:00
Sam Lantinga
cf823094a2
The MINIX NEO-U1 is now being reported as Android TV
2018-08-09 16:04:25 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
...
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
fd8e8f9f20
Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
2018-07-13 12:55:50 -07:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
...
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569
Added support for external mouse in Samsung DeX mode
...
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
f1d8f5f7fd
Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
2018-06-18 13:14:00 -07:00
Sam Lantinga
8b574dc43c
Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
2018-06-18 13:13:58 -07:00
Sam Lantinga
12ff19c035
SDL Android fullscreen code extensively tested on Steam Link with no issues reported
2018-06-13 14:24:30 -07:00
Sam Lantinga
63317dfb17
Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
2018-06-07 17:07:05 -07:00
Sam Lantinga
fe196db774
Track android device panel width & height as well as window surface & height.
...
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.
Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
77709aecc7
Added Android hardware feature support to the default manifest
2018-06-06 09:42:12 -07:00
Sam Lantinga
7c5f3cf3cb
Added improved mouse pointer capture under API 26. (Thanks Rachel!)
2018-06-05 14:08:39 -07:00
Sam Lantinga
113801b790
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
2018-06-05 12:46:13 -07:00
Sam Lantinga
03ff7dcf6b
Added support for Android relative mouse mode on API 24 and above
2018-05-29 11:18:01 -07:00
Sam Lantinga
5d1d035705
Better fix for axis sorting with some Android controllers
2018-05-23 17:15:35 -07:00
Sam Lantinga
f536fbea71
Reimplemented Android cursor API support using reflection so it builds with older SDKs
2018-03-16 11:08:53 -07:00
Sam Lantinga
e20d4173bf
Added Android custom cursor implementation
...
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
9e651b6915
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
...
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
0df7fe8404
Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
2018-03-01 08:22:56 -08:00
Sam Lantinga
6e01fbb763
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
...
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Sam Lantinga
54340ab9de
Fixed bug 4021 - Android, hard-coded Keycode value
...
Sylvain
There is an hard-coded keycode value in SDLActivity.java
2018-02-07 15:10:50 -08:00
Cole Campbell
b401cfd915
Allow Android Java shim to be built as an AAR
2018-01-09 19:11:34 -05:00
Sam Lantinga
6ed184ec69
Added SDL_IsAndroidTV()
2018-02-06 15:03:35 -08:00
Sam Lantinga
fab2e2463f
Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK
2018-01-27 12:07:05 -08:00
Sam Lantinga
616827ae64
Fixed bug 4001 - Android, prevent error message box to crash
...
Sylvain
Prevent the error message box to crash after being clicked.
Because of "SDLActivity.mSingleton.finish();"
2017-12-19 11:19:10 -08:00
Sam Lantinga
b92e2f027a
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
...
Dominik Reichardt
As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216 ).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
2017-12-19 10:57:21 -08:00
Sam Lantinga
2afc0b7fa5
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
2017-12-12 12:52:23 -08:00
Sam Lantinga
c317ab978f
Fixed Android build error on older SDK
2017-11-12 10:59:05 -08:00
Sam Lantinga
50e422adfe
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
...
Sylvain
What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
758156a765
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
...
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
bb8c3a9cc2
Make SDL fullscreen windows on Android actually fullscreen
2017-11-02 10:41:55 -07:00
Sam Lantinga
522901b88d
Fixed bug 3933 - Android, no need of the listener thread
...
Sylvain
A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
8c46580231
Allow the activity to persist through connecting or disconnecting a keyboard
2017-11-01 18:41:11 -07:00
Sam Lantinga
62c3acaf9f
Moved the meta-data into the right section
2017-11-01 18:40:11 -07:00
Sam Lantinga
a90be440e8
Added controller mapping for Android TV remotes
...
Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
4478707b0a
Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
2017-10-31 13:49:59 -07:00
Sam Lantinga
6d23ea4bf0
Fixed Java string comparison with ""
2017-10-29 21:09:09 -07:00
Sam Lantinga
8e37bed3b6
android: Fix softkeyboard issue in SDL on Android.
2017-10-26 10:41:38 -07:00
Sam Lantinga
8fd0c22adc
Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
...
This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sam Lantinga
45536710f3
Fixed crash if mSurface isn't set up when we pause the application
2017-10-24 00:04:40 -07:00
Sam Lantinga
81f7e0c1f7
Removed unneeded file automatically generated by Android Studio
2017-10-23 23:35:04 -07:00
Sam Lantinga
b8d8a1f122
Updated the minimum and target SDK versions in AndroidManifest.xml
2017-10-23 23:26:40 -07:00
Sam Lantinga
edf0fae139
Updated Android build tools version, which bumped minimum deployment target to API 14
...
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
76cdce440c
Fixed build with older Android SDK
2017-10-23 23:23:34 -07:00
Sam Lantinga
f08480af78
Switched to new style gradle Android application build process
2017-10-23 15:23:43 -07:00