Commit Graph

6421 Commits

Author SHA1 Message Date
Sam Lantinga
49f7be6d0d Fixed compile warning C4127: conditional expression is constant 2020-11-21 18:37:56 -08:00
Sam Lantinga
63b52e8e67 Remove SDL dependency in Windows code 2020-11-21 18:34:32 -08:00
Sam Lantinga
d4954eb090 Removed debug code 2020-11-21 18:26:43 -08:00
Sam Lantinga
b442e617e9 Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
2020-11-21 18:15:55 -08:00
Sam Lantinga
75721b191c Allow testing effects on PS4 controllers
Note, this will switch the controller into advanced report mode which breaks DirectInput on Windows
2020-11-21 18:01:23 -08:00
Sam Lantinga
2e8e3854b8 Fixed compile warning 2020-11-21 17:59:15 -08:00
Sam Lantinga
6b56b98fc3 Fixed is_BLE() return value 2020-11-21 09:26:11 -08:00
Sam Lantinga
65c9f1d2cc Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
2020-11-21 09:06:48 -08:00
Sam Lantinga
549010f2a0 It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller 2020-11-20 13:24:49 -08:00
Ozkan Sezer
082558db33 SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
2020-11-20 12:20:02 +03:00
Sam Lantinga
bf7d198d48 The HORI Fighting Commander should only show up as an XInput Switch Controller on Windows 2020-11-19 19:09:42 -08:00
Sam Lantinga
6cb7f9e39a Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for Nintendo Switch Pro controllers using the HIDAPI driver 2020-11-19 19:09:40 -08:00
Sam Lantinga
9980766533 Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for the Nintendo Switch Pro controller on Linux 2020-11-19 19:09:38 -08:00
Sam Lantinga
7366693f3b Added support for a few more controllers on Linux 2020-11-19 19:09:36 -08:00
Sam Lantinga
ffb4d960b2 Disabled Xbox protocol debugging 2020-11-19 19:09:34 -08:00
Sam Lantinga
c9b097e659 Clarify the meaning of the rumble enable bits for the PS5 controller 2020-11-19 13:31:16 -08:00
Sam Lantinga
c85623d790 Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
2020-11-19 13:10:14 -08:00
Sam Lantinga
b0b76a61c7 Fixed rumble on PS5 controllers connected to Windows over Bluetooth 2020-11-19 07:12:53 -08:00
Sam Lantinga
8c3196da60 Fixed some compiler warnings 2020-11-18 21:33:11 -08:00
Sam Lantinga
45f1437549 Experimenting with requesting the serial number on an Xbox One controller 2020-11-18 20:34:12 -08:00
Sam Lantinga
963d8b3f40 Fixed bits in the initial Xbox One protocol ack 2020-11-18 20:34:10 -08:00
Sam Lantinga
cd51a51f00 Updated with a better understanding of the Xbox One controller protocol 2020-11-18 20:34:08 -08:00
Ryan C. Gordon
335cfa107b x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
2020-11-18 11:24:08 -05:00
Sam Lantinga
51ea6a6d44 Don't send controller gyro and accelerometer updates if the values haven't changed.
This keeps SDL_PollEvent() from returning data continuously when polling controller state.
2020-11-17 22:09:52 -08:00
Sam Lantinga
463d84a860 Added support for the PS5 controller gyro and accelerometer 2020-11-17 10:56:56 -08:00
Sam Lantinga
fcb21aa883 Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers

Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
Sam Lantinga
b79e1baa36 Added weak linking to hidapi framework
Also added testsensor to the test project
2020-11-17 10:29:36 -08:00
Sam Lantinga
0150455d2c Added SDL_crc32.c to the Windows RT projects 2020-11-16 17:42:04 -08:00
Sam Lantinga
d140d88744 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial() 2020-11-16 17:36:47 -08:00
Ryan C. Gordon
55e59a4f33 crc32: Fixed include path. 2020-11-16 18:48:13 -05:00
Ozkan Sezer
dfc24e05bc fix os/2 build 2020-11-17 02:39:56 +03:00
Sam Lantinga
7bbea0bb94 Fixed build warning 2020-11-16 15:10:02 -08:00
Sam Lantinga
71e32f5e1b Added SDL_crc32() 2020-11-16 15:00:15 -08:00
Sam Lantinga
3d48fc05c3 Added notes about the pad lights on the PS5 controller 2020-11-16 13:21:02 -08:00
Sam Lantinga
4514ad573e Fixed updating LED state when starting application with Bluetooth PS5 controller connected 2020-11-16 13:07:11 -08:00
Sam Lantinga
a37e3ae218 Implemented PS5 effects over Bluetooth 2020-11-16 11:21:58 -08:00
Sam Lantinga
c6c116e847 Implemented setting the LED color on the PS5 controller 2020-11-16 10:51:13 -08:00
Sam Lantinga
fe4da4206a Improve LED color calculation, don't set LED unless left thumbstick is moved 2020-11-16 10:39:44 -08:00
Sam Lantinga
aa7c3eae19 Fixed size of rumble packet 2020-11-16 09:16:01 -08:00
Sam Lantinga
f28c01a4fb Fixed rumble order on PS5 2020-11-16 09:11:15 -08:00
Sam Lantinga
eb94c19a63 SDL: fix iOS build 2020-11-16 08:09:15 -08:00
Sam Lantinga
8243bd1dc6 SDL: Plumb PS5 rumble to output report 2020-11-16 08:09:13 -08:00
Ozkan Sezer
c0f7325b85 SDL_PrivateJoystickForceRecentering: fix wrong loop counter usage.
The typo seems to have been added by commit c7782fd6142b
2020-11-15 17:10:15 +03:00
Brian Kubisiak
1ed36d21b0 egl: Fix detection in configure script on systems without X11 (bug #5270)
In recent versions of EGL headers on Linux, the MESA_EGL_NO_X11_HEADERS macro is
deprecated and has been replaced with EGL_NO_X11. As a result, the configure
script would fail the compilation check for EGL headers and disable EGL (and by
extension, Wayland) support when X11 headers are not installed. Fix this by
adding the correct macro to disable X11 support in the headers.
2020-11-15 04:10:02 +03:00
Ozkan Sezer
bbbec723e5 SDL_config_windows.h: define HAVE_TRUNC[F] for Visual Studio >= 2013 2020-11-14 14:03:40 +03:00
Ozkan Sezer
3e40b87f56 SDL_config_os2.h: undefine HAVE_TRUNC
trunc() exists only in OpenWatcom 2.0 fork, and its implementation
already is the same as the fallback we have here..
2020-11-14 14:03:40 +03:00
Ryan C. Gordon
bee8db3b04 config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
The configure/cmake scripts were checking for these functions but we didn't
have the SDL_config.h.* pieces in place. The other config headers are best
guesses.
2020-11-14 02:16:41 -05:00
Sam Lantinga
5c34c973e6 Clarify that we're using button indices, not using gamepad button names 2020-11-13 19:40:25 -08:00
Sam Lantinga
9f51fad361 Added support for the touchpad on PS4 and PS5 controllers 2020-11-13 18:01:29 -08:00
Sam Lantinga
78422fa3c8 Added more detail on the PS5 controller state packet and enable full reports over Bluetooth 2020-11-13 13:17:07 -08:00