Commit Graph

4452 Commits

Author SHA1 Message Date
Sam Lantinga
49c53fd280 Use D3D9Ex when available
This hopefully works around crashes in Intel D3D9 support in Windows 8.1.
2014-05-31 11:37:12 -07:00
Sam Lantinga
52222db255 Fixed SDL error when filtering events after shutdown.
This can happen when restoring video modes during video system shutdown
2014-05-31 11:33:25 -07:00
Ryan C. Gordon
7153c2dad1 Fixed using SDL_PointInRect() from C++. 2014-05-30 09:50:47 -04:00
Ryan C. Gordon
bb7a27fadd Fixed up SDL_CaptureMouse() on Windows to work like I expected.
This would have been a one-line patch to the documentation (specifying that
 captures only work as long as the left mouse button is pressed), but I didn't
 like that, so I got a little crazy about this instead.
2014-05-30 01:51:13 -04:00
Ryan C. Gordon
bcc2cc8722 Fixed hit-testing on Windows.
Needed to convert from screen to client coords.
2014-05-30 01:49:26 -04:00
Ryan C. Gordon
bf03bec120 Patched to compile on Visual Studio. 2014-05-30 01:48:26 -04:00
Ryan C. Gordon
4ef6eddaf7 Make some printf() calls into SDL_Log() so I can see them on Windows. :) 2014-05-30 01:48:08 -04:00
Philipp Wiesemann
f29ac39934 Added javadoc comments to document methods used by JNI. 2014-05-29 23:05:18 +02:00
Philipp Wiesemann
eac27bcd2f Added javadoc comments to prevent unused parameter warning. 2014-05-29 22:58:06 +02:00
Philipp Wiesemann
1f111f3ddc Fixed implicit boxing and unboxing of Java Objects warning. 2014-05-29 22:53:53 +02:00
Philipp Wiesemann
8d11db2f93 Added missing stdio include in test program. 2014-05-29 22:48:10 +02:00
Philipp Wiesemann
3a8033587b Fixed use of uninitialized variable warning in test program. 2014-05-29 22:44:08 +02:00
Ryan C. Gordon
89ad793407 First shot (not even compiled) at Windows hit-testing support. 2014-05-29 13:39:02 -04:00
Ryan C. Gordon
661548c8f3 Tweaked hit-testing documentation. 2014-05-29 13:38:39 -04:00
Ryan C. Gordon
7364ed016b Added a few debug printf() calls. 2014-05-28 01:27:27 -04:00
Ryan C. Gordon
98c03f391d Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
 WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
 control over the regions (how do you use rects to cleanly surround a circular
 button?), the callback can be more optimized than a iterating a list of
 rects, and you don't have to send an updated list of rects whenever the
 window resizes or layout changes.
2014-05-28 01:22:47 -04:00
Ryan C. Gordon
7a4ddcd8c6 Don't hardcode an 8 here. 2014-05-27 15:47:25 -04:00
Ryan C. Gordon
20ac4bae89 Some updates for the X11 drag areas work. 2014-05-27 15:40:03 -04:00
Damian Kaczmarek
2744c0195a Initial work on X11 implementation of SDL_SetWindowDragAreas(). 2014-05-27 14:41:16 -04:00
Ryan C. Gordon
3cbc83ef11 First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
2014-05-27 01:27:42 -04:00
Ryan C. Gordon
b7f90442df Added SDL_PointInRect(). 2014-05-27 00:26:47 -04:00
Ryan C. Gordon
dd5277d65c Fixed stack overflow in X11_CreateWindow() (thanks, rapha and Brad!).
This should be a "long" which on a 64-bit system is likely to be > 32-bits,
 causing XGetICValues() to write past the end of the variable (and stack).

Fixes Bugzilla #2513.
2014-05-24 21:06:40 -04:00
Ryan C. Gordon
4db368e625 Added note about Wayland and Mir packages for Ubuntu 14.04. 2014-05-24 19:49:03 -04:00
Ryan C. Gordon
ded970f70f Flip this around to do the simpler condition first. 2014-05-24 18:23:56 -04:00
Ryan C. Gordon
668025c239 Implement SDL_CaptureMouse() for Mac OS X. 2014-05-24 18:23:39 -04:00
Ryan C. Gordon
b7d2c0e9d6 Implemented SDL_CaptureMouse(). 2014-05-24 01:30:37 -04:00
Ryan C. Gordon
846a3e0776 Added some FIXMEs. 2014-05-24 01:27:19 -04:00
Ryan C. Gordon
f0e0f4ca15 Fixed whitespace. 2014-05-24 01:25:27 -04:00
Ryan C. Gordon
a2710516ef Generated dynapi stuff for the new WinRT entry points. 2014-05-24 01:23:57 -04:00
stopiccot
25313c3bb1 added comment 2014-04-30 23:05:05 +03:00
stopiccot
3727528eb9 access google apk library through reflection 2014-04-30 22:51:29 +03:00
stopiccot
3cdae42d65 Fixing issues discovered by Philipp Wiesemann 2014-04-23 03:42:32 +03:00
stopiccot
612f4a69db inital apk extension support 2014-04-07 21:20:39 +03:00
Sam Lantinga
d5c109b2f4 Fail if we couldn't create the specified renderer 2014-04-05 16:25:30 -07:00
Philipp Wiesemann
83200a3225 Removed empty statements. 2014-04-05 23:50:09 +02:00
Philipp Wiesemann
a24745f48d Fixed names of four hint environment variables. 2014-04-05 23:32:41 +02:00
Philipp Wiesemann
2d8b86bb07 Fixed unused local variable warning. 2014-04-05 23:24:33 +02:00
Philipp Wiesemann
aeebdc501a Fixed typos in header comments. 2014-04-05 23:22:21 +02:00
Philipp Wiesemann
9a56cde24c Removed unused variable from test program. 2014-04-04 23:56:15 +02:00
Philipp Wiesemann
02045dcb3a Fixed doxygen comment in header. 2014-04-04 23:52:23 +02:00
David Ludwig
abcb264c12 WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll".  Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll".  The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.

SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.

This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages.  App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
2014-03-30 11:50:59 -04:00
Sam Lantinga
c3c24a335d Fixed the joystick side of XInput haptic detection on Windows 8 2014-03-31 10:38:26 -07:00
Sam Lantinga
764aa147ad Fixed XInput haptic support on Windows 8
It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
2014-03-29 12:29:38 -07:00
Sam Lantinga
229b438d42 Fixed assertion loading button.bmp in testgamecontroller 2014-03-29 12:27:27 -07:00
Sam Lantinga
20680d7db0 Added testrumble to the Visual Studio 2013 solution 2014-03-29 12:27:02 -07:00
Ryan C. Gordon
6123f15e77 Raspberry Pi builds should upload as .tar.xz instead of .tar.bz2.
Makes the archive about 40-50% smaller!
2014-03-28 09:59:32 -04:00
Ryan C. Gordon
17a8d2934d Changed a C++ single-line comment to /* */ style. 2014-03-26 16:19:52 -04:00
Pierre-Loup A. Griffais
833cfe534a Remove the RaiseWindow call from OnWindowRestored for now.
It seems like a net improvement in all the scenarios Sam and I could
think of, and looking at hg history it was added for fullscreen
window management specifically. Much of that code has changed since
then, but maybe it needs to stay there for that and simply be moved
to a fullscreen condition check.

It would solve this issue:

https://bugzilla.libsdl.org/show_bug.cgi?id=2439

As well as cases where on SteamOS, we hide/show specific Steam
overlay windows while expecting them to stay in the background, since
changing the window stacking order really angers the NVIDIA driver.

CR: Sam.
2014-03-26 12:54:51 -07:00
Brandon Schaefer
8938c2b5db Ignore unused mir event functions, need headers in Ubuntu 14.04 to use them. 2014-03-25 15:24:43 -07:00
Brandon Schaefer
2298ed170f Remove two unused variables, causing compiler warnings. 2014-03-25 15:18:18 -07:00