Commit Graph

93 Commits

Author SHA1 Message Date
Brandon Schaefer
75dacdb99b Dont redeclare DBusMessage* msg; 2014-07-18 14:10:45 -07:00
Alex Baines
1c6cd67819 Call dbus_shutdown to make valgrind happy. 2014-07-06 22:15:31 +01:00
David Ludwig
cf4ff728a0 Made the latest XInput + Haptic changes compile and run on WinRT
Notes:
- Support for the 'Guide' button does not seem to be possible, as
  XInputGetStateEx is not available on WinRT.
- Haptic support appears to be working on WinRT now!
- SDL/WinRT does not allow calls to LoadLibrary or LoadLibraryEx.  The calls
  to those were removed by this change, but only when compiling for WinRT.
  Non-WinRT Windows will continue to detect and load XInput via LoadLibrary and
  GetProcAddress calls.
2014-07-04 18:20:23 -04:00
Sam Lantinga
b79e7f32cc Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 2014-07-03 15:39:55 -07:00
Sam Lantinga
e592b04683 Fixed compiler warning on Android 2014-06-26 12:42:15 -07:00
Sam Lantinga
e8d84fbfaa Merged changes from Alexey Petruchik to support Android obb files
http://developer.android.com/google/play/expansion-files.html
2014-06-21 20:35:36 -07:00
Alex Baines
41a39837ca Add IBus IME Support, move DBus code to its own file. (v3.3 squashed) 2014-06-18 20:11:39 +01:00
stopiccot
3cdae42d65 Fixing issues discovered by Philipp Wiesemann 2014-04-23 03:42:32 +03:00
stopiccot
612f4a69db inital apk extension support 2014-04-07 21:20:39 +03:00
David Ludwig
a99bf4d705 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1
Thanks to Sylvain Becker for pointing this out!
2014-03-24 22:51:03 -04:00
David Ludwig
cbf718461c WinRT: Line ending fixes (CRLF to LF) 2014-03-24 22:12:38 -04:00
David Ludwig
c2243092d7 WinRT: Miscellaneous app-backgrounding/restoring event fixes and additions
SDL_WINDOWEVENT_FOCUS_LOST is now sent when an app's native window is hidden.
Likewise, SDL_WINDOWEVENT_FOCUS_GAINED is sent when an app's window is shown.
This mimicks behavior seen on iOS and Android.

SDL_WINDOWEVENT_MINIMIZED and SDL_WINDOWEVENT_RESTORED are now sent when the
app's native window is hidden and shown.  Previously, these were sent when an
app was suspended and resumed.  On Windows 8.x/RT, an app may be sent to the
background without being suspended, which previously meant that
SDL_WINDOWEVENT_MINIMIZED might never have been sent.  (On Windows Phone 8,
however, this seems to be different, whereby apps sent to the background appear
to always get suspended.)
2014-03-23 11:04:47 -04:00
David Ludwig
50ee99ecb2 WinRT: Made app-backgrounded events get sent at separate, distinct times.
SDL_APP_WILLENTERBACKGROUND is now sent as soon as the app is told that it is
about to go to the background.  SDL_APP_DIDENTERBACKGROUND is sent via a WinRT
'deferral operation', which is how WinRT gives apps a bit of extra time
(multiple seconds worth) to prepare for an app-backgrounding.

The distinction may be important as the deferral operation's code is always run
in a separate thread.  For Direct3D-only apps, this means that between the
two SDL app-backgrounded events, SDL_APP_WILLENTERBACKGROUND will be the only
one run from the main thread.  Given that some WinRT operations can only be done
on the main thread (operations to the CoreWindow fall into this category), this
could be important.

It is important to note that pre-deferral code may only have a very short bit of
time to execute code, less so than code run in the deferral operation (where
SDL_APP_DIDENTERBACKGROUND is sent from), which usually gets several seconds to
run.
2014-03-23 08:56:52 -04:00
David Ludwig
823bf72130 WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDevice 2014-03-22 21:08:05 -04:00
David Ludwig
f25ee50b03 Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
Sam Lantinga
f9a5896819 Added missing copyright notices 2014-03-13 21:21:26 -07:00
Sam Lantinga
ed02f61da1 Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
David Ludwig
646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code 2014-03-12 12:14:47 -04:00
David Ludwig
4cd5ed7ba2 Merged various WinRT build fixes 2014-03-12 12:12:20 -04:00
David Ludwig
b68b6e23d1 Fixed various build and runtime errors when using WinRT with VS2012. 2014-03-12 11:57:15 -04:00
Sam Lantinga
641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 2014-03-12 07:26:07 -07:00
David Ludwig
e8eb142748 build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
1367bf8748 Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga
05c23063bb Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
David Ludwig
61ae0c1b50 WinRT: emit SDL_APP_TERMINATING 2014-03-04 19:49:11 -05:00
David Ludwig
844ad50018 WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events 2014-03-04 19:30:36 -05:00
David Ludwig
6687ece1d5 WinRT: cleaned up some hard-to-read SDL_DisplayMode management code 2014-03-01 16:37:30 -05:00
David Ludwig
f4a5a0fad1 WinRT: fixed a crash in SDL_Quit
SDL was expected that each SDL_DisplayMode had a driverdata field that was SDL_malloc'ed, and was calling SDL_free on them.  This change moves WinRT's driverdata content into a SDL_malloc'ed field.
2014-03-01 16:08:16 -05:00
David Ludwig
abfbed92cf WinRT: simulate keyboard events on Windows Phone 8 back-button presses
Pressing the hardware back button on a Windows Phone 8 device will now cause SDL to emit a pair of key-down and key-up events, with the SDL scancode, SDL_SCANCODE_AC_BACK.

By default, if WinRT's native back-button-press events are not explicitly marked as 'handled', then Windows Phone will terminate the app.  More details on Microsoft's reasoning behind this can be found on MSDN, at http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx

To mark back-button-press events as 'handled', set SDL_HINT_WINRT_HANDLE_BACK_BUTTON to 1.  Setting it to anything else will cause these events to not be marked as 'handled'.

Due to limitations in Windows Phone's APIs, SDL will emit a virtual key-up event immediately after the back button's key-down event is registered.  Unfortunately, Windows Phone 8 only allows one to register for back-button-press events, and not back-button-release events.
2014-01-26 08:06:36 -05:00
David Ludwig
7eaa3cd81d WinRT: added a means to display a privacy policy link via the Settings charm
This change is only relevant for Windows 8, 8.1, and RT apps, and only for those that are network-enabled.  Such apps must feature a link to a privacy policy, which must be displayed via the Windows Settings charm.  This is needed to pass Windows Store app-certification.

Using SDL_SetHint, along with SDL_HINT_WINRT_PRIVACY_POLICY_URL and optionally SDL_HINT_WINRT_PRIVACY_POLICY_LABEL, will cause SDL/WinRT to create a link inside the Windows Settings charm, as invoked from within an SDL-based app.

Network-enabled Windows Phone apps do not need to set this hint, and should provide some sort of in-app means to display their privacy policy.  Microsoft does not appear to provide an OS-integrated means for displaying such on Windows Phone.
2014-01-01 16:05:37 -05:00
Sam Lantinga
58edac3e69 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
dbrady
109fe0e0dc fixed hat code validation. 2014-01-28 15:28:20 -08:00
David Ludwig
46740a5a1c WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
David Ludwig
da0c0a4a33 WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
Thanks to Pierre-Yves for pointing this out and providing a fix!
2013-11-28 21:15:05 -05:00
Ryan C. Gordon
7e1289af32 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Sam Lantinga
6915319683 Switch back to apartment threaded COM initialization, which was the previous default.
We do succeed now if the application previously initialized COM in multi-threaded mode.
2013-12-27 10:18:19 -08:00
Sam Lantinga
3666c1f7ca Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
bfcd28c1e6 [Android] Hotplugging support for joysticks 2013-12-10 16:24:11 -03:00
Sam Lantinga
5e656f8950 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11. 2013-12-07 11:19:52 -08:00
Gabriel Jacobo
6c495a806a [Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Philipp Wiesemann
c933166401 Fixed bug 2258 - Crash when using Android clipboard
chw

The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Gabriel Jacobo
fdfea4ad1f [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga
4e1ee55739 Fixed bug 2231 - Move src/input/evdev into src/core/linux
Ryan C. Gordon

To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
2013-11-16 12:02:09 -08:00
Philipp Wiesemann
3f2e942fa0 Fixed implicit function declarations by including the missing header. 2013-11-10 14:39:38 +01:00
Philipp Wiesemann
bd1e1a93f2 Corrected source comment. 2013-11-10 14:36:41 +01:00
Gabriel Jacobo
22770a8f40 [Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!

Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
2013-11-06 11:23:24 -03:00
Gabriel Jacobo
0b7c69fe12 Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).

Also enables building SDL for armv7 and x86.
2013-11-05 20:07:39 -03:00
David Ludwig
3236fc3a9f WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath 2013-10-28 15:41:22 -04:00
David Ludwig
69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00