Commit Graph

4762 Commits

Author SHA1 Message Date
Sam Lantinga
f964ce03b4 Fixed mingw-w64 build 2018-09-28 01:00:47 -07:00
Sam Lantinga
20dfda4489 Fixed mingw-w64 build 2018-09-28 00:40:35 -07:00
Sam Lantinga
88f9f0307d Added patch notes for SDL 2.0.9 2018-09-27 23:54:40 -07:00
Sam Lantinga
7df0f4fdac Fixed bug 4277 - warnings patch
Sylvain

Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command

They are automatically enabled with -Wall
2018-09-27 14:56:29 -07:00
Ozkan Sezer
d9fb77a3c1 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. 2018-09-27 11:55:02 +03:00
Ozkan Sezer
bb5516ac8e SDL_vsnprintf() updates for zero-padding:
- remove force-enabling of pad_zeroes for %u for compatibility
 (was added in https://hg.libsdl.org/SDL/rev/701f4a25df89)
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
2018-09-27 09:37:36 +03:00
Ryan C. Gordon
7689162ca0 cocoa: Force an OpenGL context update when the window becomes key.
Fixes missing rendering on macOS 10.14 ("Mojave").

Fixes Bugzilla #4272.
2018-09-26 20:10:32 -04:00
Ozkan Sezer
6eeb8593ba SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning 2018-09-27 01:10:50 +03:00
Ozkan Sezer
5342ae2bba SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset() 2018-09-27 01:00:50 +03:00
Ozkan Sezer
d2131ac165 SDL_vsnprintf: implement precision for the integral value printers. 2018-09-27 00:32:15 +03:00
Sam Lantinga
55b24b93b4 Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
Alexei

On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
2018-09-26 11:17:43 -07:00
Ozkan Sezer
ffc19ee255 SDL_string.c: added comments to three SDL_FormatInfo members. 2018-09-26 20:47:34 +03:00
Sam Lantinga
bc6c199790 Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Ozkan Sezer
8743e9759e SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0. 2018-09-26 17:11:40 +03:00
Ozkan Sezer
69ab8541a9 SDL_vsnprintf: string printer now honors the precision. (bug #4263.) 2018-09-26 10:40:02 +03:00
Ozkan Sezer
d0e9a36460 SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.) 2018-09-26 10:38:40 +03:00
Sam Lantinga
d40657bfc9 Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Sylvain

Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
e236e8435a Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
alittle

where iscapture == 1

1.param set error

(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)

param:audioBuffer16Bit need change to captureBuffer16Bit

2.logic error

if (is16Bit) {
        // ALITTLE Modify the source code
        if (iscapture) {
            audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
        } else {
            audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
            audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
        }
        // if (!iscapture) {
        //     audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
        // }
        // audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
    } else {
        // ALITTLE Modify the source code
        if (iscapture) {
            audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
        } else {
            audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
            audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
        }
        // if (!iscapture) {
        //     audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
        // }
        // audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
    }
2018-09-25 20:08:51 -07:00
Sam Lantinga
60afec79bf Removed redundant SDL_GetColorKey() call. (thanks Sylvain!) 2018-09-25 19:53:16 -07:00
Ethan Lee
7f9854b9b2 WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio 2018-09-25 01:45:12 -04:00
Sam Lantinga
aa9683bb6f Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung) 2018-09-25 19:41:33 -07:00
Sam Lantinga
fb0e68ae0f Fixed building with newer Android NDK 2018-09-25 08:23:57 -07:00
Ozkan Sezer
870c44bfed safer this way, just in case.. 2018-09-25 09:20:56 +03:00
Sam Lantinga
da89b81c3c Fixed rare null pointer dereference 2018-09-24 20:31:24 -07:00
Sam Lantinga
ef34704875 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games

SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
Sam Lantinga
cd90e2ca58 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer

hidapi dynamic udev initial patch
2018-09-24 16:33:14 -07:00
Sam Lantinga
e0fe8f3cb3 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later) 2018-09-24 11:53:04 -07:00
Sam Lantinga
5febdfcece Fixed whitespace 2018-09-24 11:49:25 -07:00
Drew Pirrone-Brusse
58021b3834 Correct the name of the SDL shared library in CMake for Mac OS 2018-08-18 17:23:40 -04:00
Sam Lantinga
8aaef4b914 Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project
Wayde Reitsma

After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command.

I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression.

I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
2018-09-24 08:41:59 -07:00
Sam Lantinga
d07fe7ad95 Removed button logging message 2018-09-21 09:41:21 -07:00
Sam Lantinga
e8b0859f17 Added missing call to WindowsDeleteString() 2018-09-20 15:55:52 -07:00
Sam Lantinga
600126c90e Added experimental support for Windows.Gaming.Input 2018-09-19 10:03:40 -07:00
Ryan C. Gordon
c19516b50c cmake: correctly report Vulkan support at configure time (thanks, Tiago!).
Fixes Bugzilla #4262.
2018-09-18 11:49:42 -04:00
Sam Lantinga
c179d3948a Fixed NullPointerException if there's no singleton 2018-09-17 12:08:05 -07:00
Sam Lantinga
f6a537cbfa Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once. 2018-09-17 11:35:24 -07:00
Sam Lantinga
59a2d12cc3 Fixed creating an Android game controller mapping for HIDAPI devices on initialization 2018-09-17 11:35:22 -07:00
Ozkan Sezer
305e5968aa do not export hidapi symbols from SDL dlls (bug #4259). 2018-09-15 14:28:10 +03:00
Ozkan Sezer
5a34f1e3ee acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4 2018-09-15 09:24:04 +03:00
Ozkan Sezer
bab5b08437 fix permissions 2018-09-15 08:11:50 +03:00
Sam Lantinga
6b3e893105 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
2018-09-14 19:26:26 -07:00
Sam Lantinga
66294d31df Guard against Steam Controller input when we're shutting down. 2018-09-14 18:31:03 -07:00
Sam Lantinga
e8a0e35e24 Use atomic reference counting for the HID device object 2018-09-14 18:31:01 -07:00
Sam Lantinga
6a7b0c27af Fixed crash launching under Steam on Mac OS X 2018-09-14 12:41:29 -07:00
Sam Lantinga
0b3a350c90 Fixed Chinese IME support (thanks ???!) 2018-09-10 23:01:33 -07:00
Sam Lantinga
af823cc1d9 Fixed building on tvOS 2018-09-10 23:00:09 -07:00
Sam Lantinga
63848141c1 Fixed building on tvOS without any sensor support 2018-09-10 22:59:49 -07:00
Ozkan Sezer
33381d3d10 hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
2018-09-07 11:03:24 +03:00
Ozkan Sezer
afc1738ecb SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
Avoids gcc -pedantic warnings, closes bug #4253.
2018-09-07 10:47:50 +03:00
Anthony Pesch
c591429542 alsa: avoid hardware parameters with an excessive number of periods.
The previous code attempted to use set_buffer_size / set_period_size
discretely, favoring the parameters which generated a buffer size that was
exactly 2x the requested buffer size. This solution ultimately prioritizes
only the buffer size, which comes at a large performance cost on some machines
where this results in an excessive number of periods. In my case, for a 4096
sample buffer, this configured the device to use 37 periods with a period size
of 221 samples and a buffer size of 8192 samples. With 37 periods, the SDL
Audio thread was consuming 25% of the CPU.

This code has been refactored to use set_period_size and set_buffer_size
together. set_period_size is called first to attempt to set the period to
exactly match the requested buffer size, and set_buffer_size is called second
to further refine the parameters to attempt to use only 2 periods. The
fundamental change here is that the period size / count won't go to extreme
values if the buffer size can't be exactly matched, the buffer size should
instead just increase to the next closest multiple of the target period size
that is supported. After changing this, for a 4096 sample buffer, the device
is configured to use 3 periods with a period size of 4096 samples and a buffer
size of 12288 samples. With only 3 periods, the SDL Audio thread doesn't even
show up when profiling.

Fixes Bugzilla #4156.
2018-05-04 21:21:32 -04:00