Sam Lantinga
3c90a52aa7
Added an API to get the type of a connected joystick
2017-01-27 05:59:58 -08:00
Sam Lantinga
4938c5054e
Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
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This is useful for controller mapping programs to determine an axis' zero state
2017-01-04 10:28:07 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
6d7da0887d
Split controller axes into positive and negative sides so each can be bound independently.
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Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
c7351c2dea
Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain
2016-11-20 21:26:56 -08:00
Sam Lantinga
ac74e16cde
Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
2016-11-10 17:19:34 -08:00
Philipp Wiesemann
a4abda0b70
Added brackets to function names in header comments so that doxygen links them.
2016-08-03 22:30:31 +02:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Ryan C. Gordon
f09d3750ea
Minor whitespace fix.
2015-11-14 14:53:44 -05:00
Ryan C. Gordon
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Sam Lantinga
a0c4b56ff9
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
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CR: Sam
2015-09-30 15:39:30 -07:00
Philipp Wiesemann
a955bec49a
Fixed spaces in header file.
2015-07-16 21:48:35 +02:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00