Sam Lantinga
eaca3958ad
Fixed bug 3494 - SDL_test_fuzzer.c fails compile since r10604
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Ozkan Sezer
As of hg rev. 10604 (http://hg.libsdl.org/SDL/rev/4fe01fd25855 ),
SDL_test_fuzzer.c fails to build again
2016-11-20 21:24:09 -08:00
Sam Lantinga
818d1d3e80
Fixed bug 1646 - Warnings from clang with -Weverything
2016-11-15 01:30:08 -08:00
Sam Lantinga
c1e292fcf8
Fixed build error with missing function prototype in the SDL_test_harness.h header
2016-11-13 23:09:42 -08:00
Sam Lantinga
57d01d7d67
Patch from Sylvain to fix clang warnings
2016-11-13 22:57:41 -08:00
Sam Lantinga
74e1dd4c6f
Define _GNU_SOURCE when building SDL
2016-11-11 13:14:00 -08:00
Sam Lantinga
9dfe54006e
We should be using a string constant for the strftime format string
2016-10-01 10:38:15 -07:00
Bastien Nocera
7edd2261e7
Fix "format not a string literal" errors
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With GCC 6.1.
https://bugzilla.libsdl.org/show_bug.cgi?id=3375
2016-10-01 10:36:24 -07:00
Sam Lantinga
f1e0b9af20
Added debug output for new window events
2016-09-29 16:10:08 -07:00
Philipp Wiesemann
f4d33fcbba
Fixed compile warnings in test library about formats strings not being literals.
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Partially fixes Bugzilla #3375 .
2016-06-25 19:40:44 +02:00
Philipp Wiesemann
1d1ba58f28
Fixed compile warnings about uninitialized variables in test library.
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Found by buildbot.
2016-01-06 22:39:29 +01:00
Ryan C. Gordon
3bdaf4c611
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
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This is currently implemented for X11, Cocoa, Windows, and DirectFB.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:46:10 -05:00
Sam Lantinga
68a3272852
Fixed sed error on Mac OS X and updated copyright on a few last files
2016-01-02 10:38:51 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
4679195dbf
Fixed memory leak in test harness.
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Found by Cppcheck.
2015-07-06 21:02:20 +02:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00