Commit Graph

158 Commits

Author SHA1 Message Date
Sylvain Becker
f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
2019-06-10 21:58:03 +02:00
Sylvain Becker
3f4e189b27 Android: fix typo calling onBackPressed() (Bug 4657) 2019-06-10 21:41:22 +02:00
Sam Lantinga
8b57331e71 Fixed hiding the Android virtual keyboard when the return key is pressed 2019-05-23 11:05:43 -07:00
Sylvain Becker
f91b87859c Android: minimum size for IME, so that it takes focus
In API 28, 0 width views can't take focus, so if someone tries to position the IME without setting a width, they'll stop getting text events.

Tested on Android 9: with a 0 size, it would send correctly letters a, b, c, etc. but not numbers.
2019-05-23 09:08:40 +02:00
Sam Lantinga
1a38853e02 Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android
Anthony @ POW Games

I tried adding different configChanges and sure enough, "navigation" worked! Now bluetooth controllers hot-plug nicely. So shall we add it as a default to the AndroidManifest.xml?

Funny that this is how this activity is described:

	"navigation" The navigation type (trackball/dpad) has changed. (This should never normally happen.)

I think the reason behind this is because the bluetooth game controller I was testing doubles-up as a keyboard, which probably comes with a DPAD? It's a MOCUTE-032X_B63-88CE
2019-04-24 12:53:15 -07:00
Sam Lantinga
f5252530d2 Change my previous fix based on feedback from dev @saml 2019-04-23 14:08:14 -07:00
Sam Lantinga
ecce803d54 Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml 2019-04-23 12:59:28 -07:00
Sam Lantinga
45b5453b16 Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2) 2019-04-23 12:59:20 -07:00
Sam Lantinga
9950271bb6 Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
Sylvain 2019-04-18 21:22:59 UTC

Changes:
- SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called.

- If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called.

- If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called.

So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called).
The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused).
Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus.
It should work also on ChromeBooks (not tested), with two apps opened at the same time.


I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android).
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634

So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0.
So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
2019-04-22 16:19:52 -07:00
Sam Lantinga
cf87d5764d Explicitly load hidapi as a dependency of the SDL library
This fixes loading on Android 4.2
2019-04-16 20:00:14 -07:00
Sylvain Becker
bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
2019-04-04 17:01:02 +02:00
Sylvain Becker
3bc1a8b619 Android: minor comment update 2019-03-13 14:08:21 +01:00
Sylvain Becker
9d10c73853 Android: remove duplicate code in SDLGenericMotionListener_API24
and use parent method
2019-01-17 16:30:19 +01:00
Sylvain Becker
55838d8bd6 Android: remove another hard-coded constant for Samsung DeX (no op!) 2019-01-17 14:59:46 +01:00
Sylvain Becker
56f4a711e3 Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!)
InputDevice.SOURCE_CLASS_* are one bit
More readable to check that the source has this class_joystick set,
compared to the other statements, where the source is gamepad or dpad.
(Clean-up from bug 3958)
2019-01-17 13:42:13 +01:00
Sylvain Becker
8f828a8e1b Android: remove hard-coded constant for Samsung DeX (no op!)
12290 = 0x3002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN

SOURCE_MOUSE            Constant Value: 8194 (0x00002002)
SOURCE_TOUCHSCREEN      Constant Value: 4098 (0x00001002)
SOURCE_CLASS_POINTER    Constant Value: 2    (0x00000002)

https://developer.android.com/reference/android/view/InputDevice.html
2019-01-17 12:25:19 +01:00
Sylvain Becker
e5f8801f55 Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity

- SDLThread: user application is exiting:
    SDL_VideoQuit() and clearing SDL_GetVideoDevice()

- ActivityThread is changing orientation/size
    surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()

- Separate function into Android_SetScreenResolution() and Android_SendResize(),
    formating, and mark Android_DeviceWidth/Heigh as static
2019-01-17 11:05:05 +01:00
Sylvain Becker
291f6006a1 Android: merge SDLJoystickHandler_API12 and SDLJoystickHandler_API16 2019-01-16 09:22:20 +01:00
Sylvain Becker
a86754167c Android: remove trailing spaces 2019-01-16 09:12:31 +01:00
Sylvain Becker
d86de288d4 Android: remove old code after Android-16 has been set as minimum requirement 2019-01-16 09:11:13 +01:00
Sylvain Becker
dc263450ff Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.

- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.

SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
2019-01-14 23:33:48 +01:00
Sylvain Becker
ae41831e0d Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface 2019-01-14 21:34:12 +01:00
Sylvain Becker
42e18bd0c2 Android: fix bad merge from previous commit 2019-01-11 14:25:32 +01:00
Sylvain Becker
7a1d1baefc Android: add name for Touch devices and simplification, from bug 3958 2019-01-10 21:40:57 +01:00
Sylvain Becker
d23c2f07e3 Fixed bug 3930 - Android, set thread priorities and names
SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO).

SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO).

SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
2019-01-10 18:05:56 +01:00
Sylvain Becker
0e0e0272b8 Android: remove deprecated PixelFormat in surfaceChanged()
Can be check by adding in build.grable:

gradle.projectsEvaluated {
    tasks.withType(JavaCompile) {
        options.compilerArgs << "-Xlint:unchecked" << "-Xlint:deprecation"
    }
}

SDLActivity.java:1691: warning: [deprecation] A_8 in PixelFormat has been deprecated
        case PixelFormat.A_8:
SDLActivity.java:1694: warning: [deprecation] LA_88 in PixelFormat has been deprecated
SDLActivity.java:1697: warning: [deprecation] L_8 in PixelFormat has been deprecated
SDLActivity.java:1700: warning: [deprecation] RGBA_4444 in PixelFormat has been deprecated
SDLActivity.java:1704: warning: [deprecation] RGBA_5551 in PixelFormat has been deprecated
SDLActivity.java:1716: warning: [deprecation] RGB_332 in PixelFormat has been deprecated
2019-01-10 16:04:52 +01:00
Sylvain Becker
5c11e5ef92 Android: some simplification, don't need mExitCalledFromJava 2019-01-10 15:48:43 +01:00
Sylvain Becker
66fbfe1d00 Android: nativeQuit for SDLActivity thread
- destroy Android_ActivityMutex
- display any SDL error message that may have occured in this thread,
  since SDL_GetError() is thread specific, and user has no access to it.
2019-01-10 15:43:07 +01:00
Sylvain Becker
dad8161103 Android: only send Quit event to SDLThread if it's not already terminated
And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
2019-01-10 15:35:46 +01:00
Sylvain Becker
61d37de099 Android: un-needed transition to Pause state.
- Don't need to go into Pause state, since onPause() has been called before.
- Don't need to call nativePause is SDLThread is already ended
2019-01-10 15:29:37 +01:00
Sylvain Becker
8dd915507e Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION
In the usual case, first call to onNativeOrientationChanged() is done before
SDL has been initialised and would just set an error message
"Video subsystem has not been initialized" without sending the event.
2019-01-09 23:19:26 +01:00
Sylvain Becker
68c0e69f0a Android: native_window validity is guaranteed between surfaceCreated and Destroyed
It's currently still available after surfaceDestroyed().
And available (but invalid) between surfaceCreated() and surfaceChanged().

Which means ANativewindow_getWidth/Height/Format() fail in those cases.

https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
2019-01-09 22:41:52 +01:00
Sylvain Becker
59df6d6b13 Android: don't allow multiple instance of SDLActivity
Default launch mode (standard) allows multiple instances of the SDLActivity.
( https://developer.android.com/guide/topics/manifest/activity-element#lmode )

Not sure this is intended in SDL as this doesn't work. There are static
 variables in Java, in C code which make this impossible (allow one android_window) and
 also Audio print errors.

There is also some code added in onDestroy as if it would be able to
re-initialize: https://hg.libsdl.org/SDL/rev/27686adb08c3

Bug Android activity life-cycle seems to show there is not transition to get out
of onDestroy()
https://developer.android.com/reference/android/app/Activity#ActivityLifecycle

( can be tested with "adb shell am start  my.package.org/.MainActivity"
  and "adb shell am start -n  my.package.org/.MainActivity" )

Send me a message if there are real use-case for this !
2019-01-07 17:06:50 +01:00
Sylvain Becker
911f1d3e67 Android: remove SURFACE_TYPE_GPU, deprecated in API level 5.
https://developer.android.com/reference/android/view/SurfaceHolder

This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed.
2019-01-05 22:49:50 +01:00
Sylvain Becker
a95f91bcea Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
2019-01-02 18:06:33 +01:00
Sylvain Becker
a02998a292 Android: make sure surfaceChanged try to enter into 'resumed' state. 2019-01-02 17:41:33 +01:00
Sylvain Becker
4d2b5c791e Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!) 2019-01-02 17:08:01 +01:00
Sam Lantinga
cc39c7a0cb Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Sylvain

Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java

The method is API 23

https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
2018-11-02 17:25:00 -07:00
Sam Lantinga
67a94893c0 Fixed bug 4319 - Android remove reflection for PointerIcon
Sylvain

Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
2018-11-02 17:22:15 -07:00
Sam Lantinga
e381a1599d Updated Android project files and documentation 2018-10-28 10:31:06 -07:00
Sam Lantinga
b699ddc0a9 Fixed reinitializing the SDL joystick subsystem on Android 2018-10-23 12:40:25 -07:00
Sam Lantinga
d7fa11204f Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) 2018-10-22 14:55:47 -07:00
Sam Lantinga
e6068b5b15 Handle failure to load hidapi gracefully 2018-10-22 14:55:45 -07:00
Sam Lantinga
3e3ce6e95c Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain

- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
b0c48dd9dd Support vibration magnitude on Android 8.0 (thanks Rachel!) 2018-10-16 08:29:27 -07:00
Sam Lantinga
f5a21ebf0c Added support for surround sound and float audio on Android 2018-10-09 20:12:43 -07:00
Sam Lantinga
4679f6826d Removed unneeded variable qualifiers 2018-10-09 20:12:40 -07:00
Sam Lantinga
337cea4411 Fixed life-cycle issues with two activities sharing HIDDeviceManager 2018-10-08 12:49:30 -07:00
Sam Lantinga
1e728f5075 Close on shutdown, for consistency 2018-10-08 12:49:28 -07:00
Sam Lantinga
e4c9806f4f Trying to track down NullPointerException in USB input thread 2018-10-08 12:49:26 -07:00
Sam Lantinga
a0c53668e6 Allow SDL to use ReLinker if present.
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
2018-10-04 16:29:17 -07:00
Sam Lantinga
ae5317e844 The Amlogic X96 is a set-top box 2018-10-02 13:17:31 -07:00
Sam Lantinga
679d355317 Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases 2018-10-01 14:52:28 -07:00
Sam Lantinga
e77ec88969 Fixed tablet detection on Android 2018-09-29 02:14:46 -07:00
Sam Lantinga
74638ea3c5 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Sam Lantinga
d40657bfc9 Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Sylvain

Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
da89b81c3c Fixed rare null pointer dereference 2018-09-24 20:31:24 -07:00
Sam Lantinga
e0fe8f3cb3 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later) 2018-09-24 11:53:04 -07:00
Sam Lantinga
c179d3948a Fixed NullPointerException if there's no singleton 2018-09-17 12:08:05 -07:00
Sam Lantinga
66294d31df Guard against Steam Controller input when we're shutting down. 2018-09-14 18:31:03 -07:00
Sam Lantinga
a0b3dcc26a Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Sylvain

The issue is totally reproducible on P8 Lite.

"The dlopen() call doesn't include the app's native library directory. The behavior of  dlopen() by Android is not guaranteed".

Workaround in getMainSharedObject()

Just replace
    return library;
with
    return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
09ab752aa3 Implement SDL_HapticStopEffect on Android (thanks Rachel!) 2018-08-24 10:41:57 -07:00
Sam Lantinga
a003fa0a05 Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!) 2018-08-23 14:05:25 -07:00
Sam Lantinga
c2791fc60d Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:59:13 -07:00
Sam Lantinga
109544ca04 Add SDL_IsTablet() to Android and iOS SDL. 2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4 Don't crash if the app doesn't have Bluetooth permissions 2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c Fixed Android build error 2018-08-21 10:37:26 -07:00
Sam Lantinga
cf823094a2 The MINIX NEO-U1 is now being reported as Android TV 2018-08-09 16:04:25 -07:00
Sam Lantinga
d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
fd8e8f9f20 Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!) 2018-07-13 12:55:50 -07:00
Sam Lantinga
ff8c9538bc Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569 Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
f1d8f5f7fd Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!) 2018-06-18 13:14:00 -07:00
Sam Lantinga
8b574dc43c Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!) 2018-06-18 13:13:58 -07:00
Sam Lantinga
12ff19c035 SDL Android fullscreen code extensively tested on Steam Link with no issues reported 2018-06-13 14:24:30 -07:00
Sam Lantinga
63317dfb17 Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!) 2018-06-07 17:07:05 -07:00
Sam Lantinga
fe196db774 Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.

Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
2018-06-07 17:07:03 -07:00
Sam Lantinga
77709aecc7 Added Android hardware feature support to the default manifest 2018-06-06 09:42:12 -07:00
Sam Lantinga
7c5f3cf3cb Added improved mouse pointer capture under API 26. (Thanks Rachel!) 2018-06-05 14:08:39 -07:00
Sam Lantinga
113801b790 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 2018-06-05 12:46:13 -07:00
Sam Lantinga
03ff7dcf6b Added support for Android relative mouse mode on API 24 and above 2018-05-29 11:18:01 -07:00
Sam Lantinga
5d1d035705 Better fix for axis sorting with some Android controllers 2018-05-23 17:15:35 -07:00
Sam Lantinga
f536fbea71 Reimplemented Android cursor API support using reflection so it builds with older SDKs 2018-03-16 11:08:53 -07:00
Sam Lantinga
e20d4173bf Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
9e651b6915 Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
0df7fe8404 Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop 2018-03-01 08:22:56 -08:00
Sam Lantinga
6e01fbb763 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Sam Lantinga
54340ab9de Fixed bug 4021 - Android, hard-coded Keycode value
Sylvain

There is an hard-coded keycode value in SDLActivity.java
2018-02-07 15:10:50 -08:00
Sam Lantinga
6ed184ec69 Added SDL_IsAndroidTV() 2018-02-06 15:03:35 -08:00
Sam Lantinga
616827ae64 Fixed bug 4001 - Android, prevent error message box to crash
Sylvain

Prevent the error message box to crash after being clicked.
Because of "SDLActivity.mSingleton.finish();"
2017-12-19 11:19:10 -08:00
Sam Lantinga
b92e2f027a Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt

As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768	6ce3bb5e38a5.
2017-12-19 10:57:21 -08:00
Sam Lantinga
2afc0b7fa5 Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!) 2017-12-12 12:52:23 -08:00
Sam Lantinga
c317ab978f Fixed Android build error on older SDK 2017-11-12 10:59:05 -08:00
Sam Lantinga
50e422adfe Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
758156a765 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
bb8c3a9cc2 Make SDL fullscreen windows on Android actually fullscreen 2017-11-02 10:41:55 -07:00
Sam Lantinga
522901b88d Fixed bug 3933 - Android, no need of the listener thread
Sylvain

A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
8c46580231 Allow the activity to persist through connecting or disconnecting a keyboard 2017-11-01 18:41:11 -07:00
Sam Lantinga
62c3acaf9f Moved the meta-data into the right section 2017-11-01 18:40:11 -07:00
Sam Lantinga
a90be440e8 Added controller mapping for Android TV remotes
Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00