Sylvain Becker
5c11e5ef92
Android: some simplification, don't need mExitCalledFromJava
2019-01-10 15:48:43 +01:00
Sylvain Becker
66fbfe1d00
Android: nativeQuit for SDLActivity thread
...
- destroy Android_ActivityMutex
- display any SDL error message that may have occured in this thread,
since SDL_GetError() is thread specific, and user has no access to it.
2019-01-10 15:43:07 +01:00
Sylvain Becker
dad8161103
Android: only send Quit event to SDLThread if it's not already terminated
...
And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
2019-01-10 15:35:46 +01:00
Sylvain Becker
61d37de099
Android: un-needed transition to Pause state.
...
- Don't need to go into Pause state, since onPause() has been called before.
- Don't need to call nativePause is SDLThread is already ended
2019-01-10 15:29:37 +01:00
Sylvain Becker
8dd915507e
Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION
...
In the usual case, first call to onNativeOrientationChanged() is done before
SDL has been initialised and would just set an error message
"Video subsystem has not been initialized" without sending the event.
2019-01-09 23:19:26 +01:00
Sylvain Becker
68c0e69f0a
Android: native_window validity is guaranteed between surfaceCreated and Destroyed
...
It's currently still available after surfaceDestroyed().
And available (but invalid) between surfaceCreated() and surfaceChanged().
Which means ANativewindow_getWidth/Height/Format() fail in those cases.
https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
2019-01-09 22:41:52 +01:00
Sylvain Becker
59df6d6b13
Android: don't allow multiple instance of SDLActivity
...
Default launch mode (standard) allows multiple instances of the SDLActivity.
( https://developer.android.com/guide/topics/manifest/activity-element#lmode )
Not sure this is intended in SDL as this doesn't work. There are static
variables in Java, in C code which make this impossible (allow one android_window) and
also Audio print errors.
There is also some code added in onDestroy as if it would be able to
re-initialize: https://hg.libsdl.org/SDL/rev/27686adb08c3
Bug Android activity life-cycle seems to show there is not transition to get out
of onDestroy()
https://developer.android.com/reference/android/app/Activity#ActivityLifecycle
( can be tested with "adb shell am start my.package.org/.MainActivity"
and "adb shell am start -n my.package.org/.MainActivity" )
Send me a message if there are real use-case for this !
2019-01-07 17:06:50 +01:00
Sylvain Becker
911f1d3e67
Android: remove SURFACE_TYPE_GPU, deprecated in API level 5.
...
https://developer.android.com/reference/android/view/SurfaceHolder
This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed.
2019-01-05 22:49:50 +01:00
Sylvain Becker
a95f91bcea
Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
...
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
2019-01-02 18:06:33 +01:00
Sylvain Becker
a02998a292
Android: make sure surfaceChanged try to enter into 'resumed' state.
2019-01-02 17:41:33 +01:00
Sylvain Becker
4d2b5c791e
Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!)
2019-01-02 17:08:01 +01:00
Sam Lantinga
cc39c7a0cb
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
...
Sylvain
Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java
The method is API 23
https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
2018-11-02 17:25:00 -07:00
Sam Lantinga
67a94893c0
Fixed bug 4319 - Android remove reflection for PointerIcon
...
Sylvain
Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
2018-11-02 17:22:15 -07:00
Sam Lantinga
e381a1599d
Updated Android project files and documentation
2018-10-28 10:31:06 -07:00
Sam Lantinga
b699ddc0a9
Fixed reinitializing the SDL joystick subsystem on Android
2018-10-23 12:40:25 -07:00
Sam Lantinga
d7fa11204f
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
2018-10-22 14:55:47 -07:00
Sam Lantinga
e6068b5b15
Handle failure to load hidapi gracefully
2018-10-22 14:55:45 -07:00
Sam Lantinga
3e3ce6e95c
Fixed bug 4318 - Android move Haptic code to API26 class
...
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
2018-10-16 15:00:43 -07:00
Sam Lantinga
b0c48dd9dd
Support vibration magnitude on Android 8.0 (thanks Rachel!)
2018-10-16 08:29:27 -07:00
Sam Lantinga
f5a21ebf0c
Added support for surround sound and float audio on Android
2018-10-09 20:12:43 -07:00
Sam Lantinga
4679f6826d
Removed unneeded variable qualifiers
2018-10-09 20:12:40 -07:00
Sam Lantinga
337cea4411
Fixed life-cycle issues with two activities sharing HIDDeviceManager
2018-10-08 12:49:30 -07:00
Sam Lantinga
1e728f5075
Close on shutdown, for consistency
2018-10-08 12:49:28 -07:00
Sam Lantinga
e4c9806f4f
Trying to track down NullPointerException in USB input thread
2018-10-08 12:49:26 -07:00
Sam Lantinga
a0c53668e6
Allow SDL to use ReLinker if present.
...
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
2018-10-04 16:29:17 -07:00
Sam Lantinga
ae5317e844
The Amlogic X96 is a set-top box
2018-10-02 13:17:31 -07:00
Sam Lantinga
679d355317
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
2018-10-01 14:52:28 -07:00
Sam Lantinga
e77ec88969
Fixed tablet detection on Android
2018-09-29 02:14:46 -07:00
Sam Lantinga
74638ea3c5
Ensure we wait on the surface resize before returning from setting fullscreen mode.
2018-09-28 20:39:57 -07:00
Sam Lantinga
d40657bfc9
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
...
Sylvain
Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
da89b81c3c
Fixed rare null pointer dereference
2018-09-24 20:31:24 -07:00
Sam Lantinga
e0fe8f3cb3
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
2018-09-24 11:53:04 -07:00
Sam Lantinga
c179d3948a
Fixed NullPointerException if there's no singleton
2018-09-17 12:08:05 -07:00
Sam Lantinga
66294d31df
Guard against Steam Controller input when we're shutting down.
2018-09-14 18:31:03 -07:00
Sam Lantinga
a0b3dcc26a
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
...
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
09ab752aa3
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
2018-08-24 10:41:57 -07:00
Sam Lantinga
a003fa0a05
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
2018-08-23 14:05:25 -07:00
Sam Lantinga
38ae49880f
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Sam Lantinga
c2791fc60d
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:59:13 -07:00
Sam Lantinga
2a4999b4bb
By default just build for 32-bit ARM and x86
2018-08-21 11:44:08 -07:00
Sam Lantinga
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c
Fixed Android build error
2018-08-21 10:37:26 -07:00
Sam Lantinga
cf823094a2
The MINIX NEO-U1 is now being reported as Android TV
2018-08-09 16:04:25 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
...
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
fd8e8f9f20
Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
2018-07-13 12:55:50 -07:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
...
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Sam Lantinga
a515853569
Added support for external mouse in Samsung DeX mode
...
relative mode doesn't work, but absolute coordinates are functional
2018-06-18 13:14:02 -07:00
Sam Lantinga
f1d8f5f7fd
Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
2018-06-18 13:14:00 -07:00
Sam Lantinga
8b574dc43c
Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
2018-06-18 13:13:58 -07:00