Commit Graph

911 Commits

Author SHA1 Message Date
Ryan C. Gordon
e64c5186e2 windows: Removed hardcoded "1" for mouse clickthrough hint. 2016-09-29 23:42:18 -04:00
Ryan C. Gordon
f10db4071d haiku: Patched to compile. 2016-09-29 23:15:56 -04:00
Ryan C. Gordon
f2fcd324c5 windows: fix borderless windows at desktop resolution (thanks, Evgeny!).
Fixes Bugzilla #3404.
2016-09-29 23:12:58 -04:00
Ryan C. Gordon
b2510d9cbc x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
Fixes Bugzilla #3272.
2016-09-29 23:01:43 -04:00
Ryan C. Gordon
4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) 2016-09-29 22:52:41 -04:00
Sam Lantinga
257c89727a Fixed bug 3426 - Fixes for joystick related issues
ny00

This report is going to cover three issues, with a suggestion for fixes. For reference, tests were done using an installation of android-x86-5.1-rc1.iso within a VirtualBox session. I've actually used an adapter that accepts up to two Playstation 1/2 controllers.

A ZIP file should be attached, with the following contents:
- The patch file itself.
- Outputs of joysticks lists from testjoystick with different orders (before fixing bug).
- Game controllers database entries (for reference).
--- Different outputs for different platforms may stem from different tools being used; The Android mapping was manually constructed using a previously available mapping as a base.
--- Note that it turns out the Linux mapping is already out there in some form: https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt

And so, let's begin listing the issues:

1. While changeset https://hg.libsdl.org/SDL/rev/9b540bea3cf1 has good intentions, it appears to make various input devices being mistakenly detected as SDL joysticks. I got lists of the devices from joysticktest, given in the ZIP file. "badordering.txt" is what I get if the device has been plugged since a reboot of the virtual machine, while I've gotten "goodordering.txt" after hot-plugging the USB adapter. As expected, only in the latter case I could use the controller in the test program (assuming it isn't modified).

To take care of this, I updated pollInputDevices and added the function SDLActivity.isDeviceSDLJoystick, in order to have a better filter. Note that it also checks that the device id is non-negative, since VIRTUAL_KEYBOARD appears to include a SOURCE_DPAD, and I should probably keep accepting it as an SDL_joystick (good if you want, say, to support multiple independent d-pad devices).

I hope the device id filter does not break support for the virtual remote (mentioned in the changeset above).

2. So there's a weird glitch here, where the game controller is reported to have SOURCE_KEYBOARD and SOURCE_JOYSTICK, while each controller button press/release emits a KeyEvent with SOURCE_KEYBOARD only. So obviously any test going over the event's own sources is expected to fail.

It is possible to try and filter by the key code, but then there are the dpad key codes, which can also be emitted by actual PC keyboard's key presses/releases (the arrow keys).

So instead, I just call the newly added isDeviceSDLJoystick function again and check if the input device (not the event) has any source considered to be a joystick/gamepad for us.

3. Finally, if SDL2 properly detects an SDL_Joystick being connected, but it is not opened, then whenever a KeyEvent is received after a button press/release from the same controller, SDLActivity.onNativePadDown/onNativePadUp returns a negative value. In such a case, the onKey handler continues to check for SOURCE_KEYBOARD (and possibly also SOURCE_MOUSE), which is clearly not desired.

And so, in the given patch, the return values of onNativePadDown and onNativePadUp are ignored and "true" is returned either way.

(Note: Maybe the native functions should be modified to have the return value of "void".)

Finally, as another side-note, I've noticed that the various bitwise tests for sources are wrong. For instance, to check if an InputDevice 'device' has source SOURCE_JOYSTICK, the value (device.getSources() & SOURCE_JOYSTICK) should be compared to SOURCE_JOYSTICK, not 0.
However, I think there's enough that this patch covers. At the least, isDeviceSDLJoystick partially solves this.
2016-09-29 16:52:48 -07:00
Sam Lantinga
f369d165fa Fixed bug 3427 - Android accelerometer z-axis incorrect
Alex Szpakowski

As seen here https://bitbucket.org/rude/love/issues/1202/accelerometer-z-axis , the Java code for sending accelerometer data to SDL's C code has an incorrect Z-axis calculation.
2016-09-29 16:40:34 -07:00
Sam Lantinga
5f2e83a955 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework
neoaggelos

It is common for Mac OS X to use the SDL2.framework instead of the classic UNIX dynamic lib.

Therefore, it makes sense for AM_PATH_SDL2() to be able to locate it. Attached is a patched sdl2.m4 (updated for that purpose).

Changes:
* look for SDL2.framework ONLY if pkg-config and sdl2-config tests failed (this is to ensure compatibility with the old behaviour)

* adds option ('--disable-sdlframework') to retreat to the old behaviour

* adds variable 'SDL2_FRAMEWORK' for the user to specify the exact path to SDL2.framework (e.g. if it is installed in a non-standard location)

Open to suggestions for further improvements
2016-09-29 16:37:08 -07:00
Sam Lantinga
f1e0b9af20 Added debug output for new window events 2016-09-29 16:10:08 -07:00
Sam Lantinga
67bdbcca44 Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 2016-09-29 16:05:29 -07:00
Sam Lantinga
d285af2a96 Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH 2016-09-29 14:48:33 -07:00
Sam Lantinga
a13da2faa7 Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
The behavior is defined to not receive the click event, and this hint allows you to override that.
2016-09-29 13:34:49 -07:00
Sam Lantinga
8ddb4328b5 When clicking on a window to give it focus, don't pass the mouse click to the application. 2016-09-29 03:59:04 -07:00
Ryan C. Gordon
f33c58b004 Updated Linux notes on building with Mir and Wayland support. 2016-09-29 12:04:07 -04:00
Sam Lantinga
e45698d218 Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
Philipp Wiesemann
f89857f1c2 Updated configure script. 2016-09-26 23:09:34 +02:00
Philipp Wiesemann
357c3dd746 iOS: Updated comment in demo. 2016-09-26 23:09:19 +02:00
Alex Szpakowski
f31c7086d8 Enable SDL_LoadObject on iOS 8+ and tvOS. 2016-09-25 15:02:06 -03:00
Alex Szpakowski
77bacfd72d tvOS launch images are now properly supported. 2016-09-25 11:46:25 -03:00
Alex Szpakowski
a8b033d7c4 Update the code for the iOS demos to handle modern devices. Fixes bug #3337 2016-09-25 00:23:35 -03:00
Alex Szpakowski
40ecac8e60 Don't try to load a launch storyboard on tvOS (it doesn't use them). 2016-09-25 00:21:12 -03:00
Alex Szpakowski
666d3fecc8 iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib. 2016-09-24 23:33:49 -03:00
Alex Szpakowski
9165ba7ebd iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395). 2016-09-24 20:12:57 -03:00
Alex Szpakowski
450fa8cdf9 Use OS-provided click counts on macOS and iOS for mouse press and release events. 2016-09-24 18:46:34 -03:00
Alex Szpakowski
bac5394127 Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
Fixes bug #3432
2016-09-24 13:28:40 -03:00
Brandon Schaefer
89c538a4e3 Mir: Add gamma support set/get. Still need one more function to complete the set 2016-09-21 18:23:59 -07:00
Brandon Schaefer
a729c4f97a Mir: Add fixme (waiting for a public api to be added) 2016-09-21 16:28:23 -07:00
Brandon Schaefer
705ecf78f5 [Mir] Move to the new MirDisplayConfig API 2016-09-21 15:57:15 -07:00
Philipp Wiesemann
fc469f6f27 Mac: Fixed markdown formatting in README.
The newlines were lost in doxygen output.
2016-09-21 23:07:08 +02:00
Philipp Wiesemann
8e88f08150 Mac: Fixed whitespace around function return type. 2016-09-21 23:06:49 +02:00
Philipp Wiesemann
929b965c62 Fixed compiling of three test programs with C++. 2016-09-21 23:06:38 +02:00
Philipp Wiesemann
85588ea040 Android: Fixed two warnings about unused variables. 2016-09-21 23:06:26 +02:00
Alex Szpakowski
f0fca2880f Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960. 2016-09-18 19:22:09 -03:00
Ryan C. Gordon
8f8f225b3f Xcode/mac: fix building standalone static and shared libraries. 2016-09-18 18:19:32 -04:00
Ryan C. Gordon
06700a905b emscripten: get even more aggressive about audio device closing.
I still get exceptions thrown sometimes on shutdown without this.
2016-09-18 18:07:47 -04:00
Sam Lantinga
b7818d7124 Recommended settings from Xcode 7.3.0 2016-09-16 22:28:12 -07:00
Sam Lantinga
29214826ec Fixed warning with Xcode 7.3.0 2016-09-16 22:27:58 -07:00
Alex Szpakowski
459102a5c0 Updated URL in a comment 2016-09-17 01:36:29 -03:00
Alex Szpakowski
a96b6f2104 Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
2016-09-17 01:31:07 -03:00
Alex Szpakowski
4bcce330d1 tvOS: Add drop-file support 2016-09-15 21:49:29 -03:00
Sam Lantinga
e5070d20ee Fixed set of libraries needed to build on Mac OS X 2016-09-15 08:57:56 -07:00
Sam Lantinga
93d42e2d3e Hopefully fixed the cmake build on Mac OS X 2016-09-15 08:46:14 -07:00
Sam Lantinga
8c01d5886c Fixed building new coreaudio driver on Mac OS X 2016-09-15 08:29:20 -07:00
Alex Szpakowski
4209a1fd4c CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Sam Lantinga
dbe2997ac0 Fixed building for both iOS and tvOS on Xcode 8 2016-09-14 08:45:35 -07:00
Sam Lantinga
7f28853b89 Fixed including OpenGL ES on iOS without any other SDL headers 2016-09-14 08:20:24 -07:00
Sam Lantinga
d0898b38fc Allow targeting tvOS 2016-09-14 07:09:35 -07:00
Sam Lantinga
86d4b09914 Fixed spacing 2016-09-13 18:44:28 -07:00
Sam Lantinga
925859aaa6 Fixed accidental call to SDL_PrivateJoystickHat() 2016-09-13 18:43:55 -07:00
Alex Szpakowski
f050576665 Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.

A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00