Ryan C. Gordon
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
7914725bfc
Removed spurious debug output
2017-12-04 20:26:09 -08:00
Olli Kallioinen
5a735da968
Fixed SDL_Log not working on windows if the output is being redirected.
2017-12-04 19:28:03 +02:00
Sam Lantinga
de91b1248f
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
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Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
91491824ae
Removed unneeded warning when running from Visual Studio
2016-12-07 11:02:02 -08:00
Sam Lantinga
abe9271065
Fixed warning building under mingw, patch contributed by Sylvain
2016-11-20 21:29:27 -08:00
Sam Lantinga
6f11545a2d
Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc
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Simon Hug
If SDL2 is compiled with HAVE_LIBC on Windows, the SDL_LogOutput function has two ways of printing a message. WriteConsole and fprintf.
2016-10-01 12:28:05 -07:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
16e18817e9
Windows: Fixed wrong debugger output if logging empty string as info or warning.
2015-07-16 21:31:21 +02:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00