Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
5febdfcece
Fixed whitespace
2018-09-24 11:49:25 -07:00
Ryan C. Gordon
941c5b4760
haiku: Rename internal functions from BE_* to HAIKU_*
...
Fixes Bugzilla #2349 .
2018-08-07 18:07:11 -04:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Ryan C. Gordon
69092c7e47
haiku: Fixed compiler warning.
2017-08-09 18:30:48 -04:00
Ryan C. Gordon
d5215d9df9
Fixed up some compile warnings and errors on x86-64 Haiku.
2017-08-09 00:56:05 -04:00
Philipp Wiesemann
b7b919078f
haiku: Changed internal function to be static.
2017-05-07 21:02:31 +02:00
Philipp Wiesemann
266816b4aa
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
Philipp Wiesemann
4f981df37f
Haiku: Fixed memory leak if creating framebuffer failed.
2017-01-22 22:15:36 +01:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
524bf3c282
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
...
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
2016-12-09 01:47:43 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00