Commit Graph

8 Commits

Author SHA1 Message Date
Sam Lantinga
6ef1a25d18 Fixed bug 3751 - DirectFB linux_input disabled by default
Clayton Craft

linux_input module is disabled by default, despite the comments in source code that it is otherwise:

src/video/directfb/SDL_DirectFB_video.c:
    devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0);       /* default: on */

src/video/directfb/SDL_DirectFB_video.h:
    #define DFBENV_USE_LINUX_INPUT      "SDL_DIRECTFB_LINUX_INPUT"      /* Default: on  */

When using the directfb driver, the linux_input module is suppressed unless the SDL app is started with "SDL_DIRECTFB_LINUX_INPUT=1" set in the environment. I recall seeing at one point that the directfb folks recommended using linux_input over the other input drivers, but I am having trouble locating this recommendation. In any case, I believe that this should really be defaulted to 'on' since it's vastly superior to the other dfb input drivers!
2017-08-13 20:51:08 -07:00
Philipp Wiesemann
4b47fa38c3 Removed duplicate includes. 2017-06-04 23:15:47 +02:00
Philipp Wiesemann
87e0d812dd directfb: Removed duplicate comment. 2017-05-12 23:00:40 +02:00
Philipp Wiesemann
61c326e12b directfb: Fixed typo in log message. 2017-05-11 23:00:39 +02:00
Sam Lantinga
45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Ryan C. Gordon
3bdaf4c611 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:46:10 -05:00
Sam Lantinga
42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00